February 11, 2016
[TUTORIAL] The Transformation Matrix for 2D Games
http://www.alanzucconi.com/2016/02/10/tranfsormation-matrix/
This tutorial will introduce the Transformation Matrix, one of the standard technique to translate, rotate and scale 2D graphics. The first part of this series, A Gentle Primer on 2D Rotations, explaines some of the Maths that is be used here.
Part 1. Matrix notation
Part 2. Adding translations
Part 3. Composition
Part 4. Inversion
Part 5. Rotation around a point
