November 13, 2019
π Journey Sand Shader β Normal Mapping (3/6)
Hi everyone!
The first three parts of the Journey Sand Shade series are now available for everyone.
The third part, Journey Sand Shader: Sand Normal, focuses on reproducing the granular feeling of sand. This is done with the help of specially crafted textures, which allow simulating for how light scatters on the individual sand grains.
You can the full series here:
Part 3. Journey Sand Shader: Sand Normal
You can also download the package to recreate the effect here:
Download Unity Package (PREMIUM asset available to all $25+ patrons)
A future series will cover how to slide and leave a trace on the sand that we have just created.
In the meantime, if you have any question, please do not hesitate to get in touch with me!
π§π»
