Merry Christmas and happy holidays to you, and thank you for your support! šš
Just released a new version with a lot of fixes, and added a small surprise for a day, hopefully itās not annoying and working. Itās more active at nights and should follow holidays schedule according to the region set in Windows settings, but if nothing works, here is how it should look like.
Thank you for all the amazing support! I hope you donāt mind all these distractions too much, they are silly, but itās a great way to learn more about DirectX and other things, and I think I might learned enough to try and add the rain now. Hopefully something will work.
Comments (18)
Dear Ilja, if I may ask a quick question - for VR - shadows/VAO seem to be viewpoint/head direction dependent (goes without saying), but on certain tracks, like the spectacular LA Canyons from RaceDepartment, shadows on distant mountains (and ks nords as well) go on and off dependent on miniscule head movement and LAC is just very jarring. All my graphics settings and FOV exponent and clip planes are as per recommended SOL settings https://cdn.discordapp.com/attachments/537716891431600148/597136378345553942/graphics.jpg Is this something you could look into please [if possible of course] or when you get a headset? Thank you very much! Just tried CM with career for the first time, and it either closes before launching any event or after exiting, would you happen to know what could be causing that, something on my end?
Oh, could you please check, would disabling Smart Shadows help with that?
The animated stuff is indeed phenomenal! Just wondering if theres anything special to make an object see a path mesh. I created a path or track sort of, a box to follow it, wrapped it into a node in the config, using the code from the train example... and nothing, object wont move. Am I missing something in 3ds max? Something to do with the axis maybe?
Could you please send me the track to check? I wonāt share it, of course. It needs to be either an open or closed loop, but when Patch tries to turn that mesh into a path, it has a lot of checks to make sure itās not messing up. For example, if path splits at some point, whole thing would be skipped (at least for now).
Ilja, development question: it's possible to do this effect on the mufflers while the car is stopped? When we accelerate, it disappears progressively. More or less as it does in PCARS2 https://gyazo.com/3180a47869a1d4d0933ed3a022e9ceab
Oh, yes, Iām trying to think of a formula to get it working, after that, will add that for sure. And black smoke for diesels, of course :) I think for a start Iāll just bind it to a mix of RPMs and gas pedal, although what confuses me is that from what I saw irl, it seems like there is more to it than that. Often standing cars would produce a lot more smoke than driving, I think sometimes I saw smoke being thrown out when car would stop accelerating⦠I think ideally there should be a lot of options in carās config for all that, to try and cover most cases
Fireworks were simply amazing, please make a toggle for us, just absolutely stunning to behold in VR. I need fireworks in my daily racing please lol
Thank you, so glad to hear you liked them! š There is an option in āparticles_fx.iniā, BEHAVIOUR, itās sum of numbers: 1 for active all the time, 2 for holidays and 4 for the end of racing session. For example, with 6, it should go off on holidays and after a finish :)
I miss fireworks Ilja :( btw, a detail of sound for when you put them back if is possible. I only heard the explosions and not always. It would also be good to hear the sound of the "whistle" when shot into the sky
Thank you, very glad you like them! There is an option in āparticles_fx.iniā, BEHAVIOUR, itās sum of numbers: 1 for active all the time, 2 for holidays and 4 for the end of racing session. For example, with 6, it should go off on holidays and after a finish :) As for sound, it is a bit of a mess, I tried to keep it on a subtle side and not to overload anything, Iāll try to make it more reliable though. And it should whistle, but closer and more subtle, maybe I overdid the subtleness⦠Whatās good about it is that itās all driven by a Lua script, so there is no need to rebuild CSP to fix that. Maybe you could try this file? Just put it in extension\lua\fireworks\holidays. https://gist.github.com/37fef58d3f73fb5abeac0f535e8af265
I love the fireworks, i love the Christmas tree. Please keep it if you can, even for Christmas dates. I love fireworks and give a lot of life and immersion to AC. Merry Christmas
Will you give us the option to keep the 'Christmas Gift' as a checkbox for the future?
Of course :) It will show up on holidays, but there is also an option in āparticles_fx.iniā, BEHAVIOUR, sum of numbers: 1 for active all the time, 2 for holidays and 4 for the end of racing session. For example, with 6, it should go off on holidays and after a finish :) Iāll add a proper dropdown in the next update
Animations test track crashes after loading for me.
Oh, please send me the latest .dmp file after such crash.
Happy holidays you brilliant magician Ilja!
Dear Ilja, is there any reason not to have the hidden enabled optimisations such as MULTITHREADED_CULLING and SEPARATE_SHADOW_MESHES? I have had them enabled for a while with seemingly no ill effects. Is there any reason for SHADOW_MAP_16BIT=0 - hadnt tried this one. Sorry, there is just no documentation and Im very curious :) Also, could you please tell me, is the 64 bits per pixel for custom cubemaps option under reflections fx for performance or quality reasons? Thank you very much!
Merry XMAS Ilja. Looking forward to whatever new magic you bring to us in 2020!
