New features for tracks
Added a few new features for tracks, like animated objects or particle emitters. Tried to make the whole thing flexible (so, for example, it’s not a train in config, but an object moving along a certain mesh with a few other objects following, and then light, sound and smoke source are attached to that moving object; to make sound change pitch when train slows down, config binds a parameter of FMOD event with good old track condition bound to the speed of the whole thing). Thanks to Soyo for making the track.
Attached a new build too, which is, like, a release candidate. If nothing will break, going to release it today (or tomorrow morning). Thank you all for the amazing support!
Comments (21)
I'm trying to add sound to the animations of my track. But I can't do it. Could you make a tutorial about it? Thank you
These are my tracks, I would like to be able to add some animation, do you have any edited tutorial? thanks https://www.facebook.com/pg/eliascranck/photos/?ref=page_internal
Sorry, not yet, I’ll prepare documentation a bit later.
I am very interested in knowing the process of creating animated objects for my hillclimbs, such as windmills, exit chronometer, smoke from crashed cars, etc.
thk
it doesn't work for me, will it have something to do with that I don't have content manager installed?
Does it crash? If so, could you please send me crash dump in DM?
Hi, My night version of Yas Marina Circuit, the hotel only is partly illuminated. Do you think it’s possible to make fully illuminated and also make it dynamic so it changes colour? - like in real life?
Oh, sure. Maybe you could send me some references in DM or in Discord or something, so I’d see what’s missing and how to get it working better?
Dear Ilja, genius work as always! Just to let you know. all the 34/35/36 builds after 1.33preview4 the track lights flicker at night (Im running VR but folks are having the same issue on 2D setups)
Oh, thanks for the report! Please try this build: https://mega.nz/#!3txzHY4L!kjl1T0RqlFJa3Q7ckX7mVYIOF6ERdfXGSxEPYV3ZKG0
It just keeps getting better!
Incredible stuff. Can't get the track to load on my side even though the preview2 seems to work fine, but oh well.
This is looking great buddy...I love this world building stuff you are doing...just racking my brain on which tracks would really benefit from this kinda thing
when we talked about moving things on a track, i didn't think you meant THAT MUCH xD you are not messing around aha
neat, prolly could use the particles as rain and also water on track as like a very heavy particle, also im still getting issues with this version of csp, im getting tiny spikes at like a rate of 3 spikes per second when playing online or with ai, its not there when turning off "Use custom emissive managment" in Car instruments
Thank you, fixing! Looks like it’s the same here
animated objects+particle emitters= rain on track
Oh no, please, let’s avoid hacks like that, I’ll add proper rain soon :D I think now I got most of what I will need, after learning particles, grass, working with track state (for light map or grass deformation). Should be doable
Wow is right! And I the video makes me laugh too. It's like a scene from a Salvidor Dali painting ;-)
Wow! This is truly phenomenal.
