The final 0.3.0 is here
UPD: My apologies about the missing rain, I updated the build.
It was quite a big gap, but it’s finally ready. A lot of core changes, a lot of rewritten internals, this should be a easier to work with base going forward. Thank you for all the incredible support along the way!
For this build, apart from fixing reported issues, we also focused on improving CSP trees (especially when it comes to performance, but also, visuals, thanks to great help from Max M.), updated audio and marble particles. DLSS also got an update, and the Neural Rendering now lets you you change preset, or configure foveated rendering. Regular DLSS (or other temporal upscalers) also got a foveated rendering option, might help with performance further. Also, there is an experimental option in car visuals adding new visual damage, but it needs a lot more work, and doesn’t even support online or replays at the moment. Here is the full list of changes, and here is the first preview of 0.3.1 (updated link, now with rain) (the same as 0.3.0, but with rain).
Again, deepest thanks from all of us for all the incredible support, all the feedback, for allowing us to build this project! Coming soon, are the new replay system, more visual features, optimizations for VR, more improvements for audio, and, of course, proper car swaps online! And a lot more, thankfully, as the list of ideas still grows faster than we can keep up.
