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lights-patch-v0.3.0-preview736-full.zip 140.4 MB
October 24, 2026

One more thing before 0.3.0

I broke a couple of things in the last preview, so here is a fix. Please give it a try, and if nothing is as broken here, this will be the 0.3.0 build. My apologies, I got a bit mixed up with all the fixes.

Changes:

  • Crashes when changing camera with rain active fixed;

  • Crashes when preparing flags on some tracks fixed;

  • YouTube integration fixed;

  • “PUSH_TO_PASS/ACTIVATION_POS=0” in “engine.ini” no longer leads to a crash;

  • Small Tweaks: option to apply Neural Rendering to CSP car previews;

  • Windscreen raindrops looking weird with mods that wrongly disable backface culling for windscreen meshes fixes;

  • Objects Inspector shows materials with double-sided culling properly;

  • Physically simulated flags look correct with gamma color space;

  • AIs no longer go to pits with fuel rate at 0%;

  • Checks for simulated track flags are a bit looser, allowing for some slightly sagged flags to pass the test;

  • Screen rain drops work even if they’re disabled for one of the cases (previously, because of a bug, everything had to be enabled).