Peer-to-peer racing, speculars in linear color space and more
UPD: For now, for P2P 1v1 invites to work properly, please make sure to update Content Manager to the build in untested branch (by enabling “Update to non-tested versions” in General settings). Going to move it to tested branch soon, but for now it’s pretty fresh. There have been a few bugs with this update, such as issues with Linux, malfunctioning glass materials, a problem with bots online shown on the map. The fixes are coming soon. Thank you for all of the reports. Also, if you encounter some performance issues or any crashes, please contact me on Discord: to debug such issues, I’ll need more details, which are very tricky to get on Patreon.
Oh, and also, if you’re working on mods, I just released an update for VAO bakery. From now on, it no longer requires NVIDIA GPU to work, and it got some other fixes too.
New P2P 1v1 race mode
Have you ever thought of driving around with a friend, but didn’t want to deal with setting up a server? Now, with a new Quick Drive mode, all you need to do is to start a race, copy an invite from the main menu in-game and send it to your friend! And if you have your friend on Steam, you don’t even need to copy an invite, you can simply invite them via Steam. The game will establish a peer-to-peer connection, exchanging data directly and guaranteeing the lowest latency, and if it doesn't work, it’ll route the traffic through the Cloudflare network.
The only limitation for now is the two-player limit. However, SLX is already working on a more advanced version with a larger number of players. You can find more details on his Patreon.
Support for clients selecting custom cars online
With some basics for live car swaps in place, and thanks to AssettoServer, we can now let users select actual cars and skins when joining a server, instead of selecting an available slot. This way, instead of setting up all the slots, server admins will be able to simply specify the list of allowed cars, and users will be able to select the car they’d prefer. For now, it’s still pretty much a work-in-progress, but with the next Content Manager update it should be somewhat functional.
P2P 1v1 mode uses the same mechanism to let other players choose any car, so both features share some common flaws for now, like remote cars not getting wet. More improvements are coming soon.
Speculars for Linear Color Space
After all this time, I finally figured out what was wrong with linear color space material conversion that was causing all the materials to lose their shine. The updated conversion brings materials with LCS a lot closer to the way they used to look with old rendering. Unfortunately, it can lead to broken materials if those were specifically adapted to LCS, but hopefully it’ll be fixed soon. And if not, I’ll collect the list of broken mods and hardcode the exceptions for them for the next update.
Lateral rays are back
CSP is capable of casting a ton of rays for each tire, for superior contact detection, but by default it was only casting extra rays along the wheel, not across. The problem was that rays cast across would shift the contact point left and right — and while it is, of course, the correct behavior, a lot of cars didn’t have suspensions configured with that shift in mind, and it was leading to incorrect FFB and the loss of grip. Because of that, the physics experiment to add those extra rays was removed a few versions ago. Well, now we found a good compromise, and so it’s back, and it’s even enabled by default. Now, we can enjoy all the benefits of dozens of rays per tire — such as better handling on curbs, for example — without negative side effects.
Improved track physics objects behavior
Experimental for now, but there are a couple of tweaks for track physics objects. One optimizes their collider meshes a bit, and another moves the center of gravity to the middle of a mesh. The piece of code trying to fit a box onto an object and, if successful, replacing a mesh collider with a box, has also been updated and now finds a box a lot more often. Use the CSP Debug app to check out the colliders of those objects, as well as to simply drag them around.
For this screenshot, I altered the track config, enabling intercollision between track objects.
Other major fixes
Thanks to all of the reports, we managed to pinpoint and patch out quite a lot of issues. AI should no longer malfunction in tight corners, grass won’t disappear for a frame in OpenVR, non-Latin characters should work fine in the new main menu, clearing out the “cache” folder shouldn’t lead to crashes, and a bunch of glitches leading to GPU malfunction should be fixed as well.
Here is a full list of changes, and here is the new build.
Thank you for all the incredible support! The next build with a lot of exciting physics improvements is coming soon, and, hopefully, soon the whole thing will get stable enough for a public 0.3 release. And I’m still working on those security improvements, with CSP asking users if they’re sure they’d want to run the scripts (optionally, of course).
Comments (121)
Is there a way for my friend to have a different car?
Any chance PvP will make it possible to race against AI with other people?
Insane update ngl this improved my image clarity so much thanks to the new dlss implementation
Im having issues using this and it says my installation is damaged how do i fix this issue?
I was playing drift with lights-patch‑v0.3.0‑preview212, but I updated to preview302. The first time I drifted, I felt micro vibrations from tyre slip. Is that the same vibration you feel in real life from tyre slip?
The issue that I’m having is, I have two games set up side-by-side with the same maps installed on both. When I get into the game, it says the Maps do not match therefore I cannot connect to their session for the peer to peer session. Is there a fix for this? Is anyone else having the same issue?
Gave the new P2P 1V1 mode a try, and it works incredibly well. Made for some really fun racing between me and my friend, especially since we were free to dictate which custom cars and tracks we wanted to use. However, we noticed that there was an issue of car lights not illuminating for each-other, as well as not being able to hear the other persons car. Is this a known issue, or seemingly an issue on our end?
thank you
Will there ever be a proper realistic anti-lag pops and flames update in the future
hey so i tried p2p once and it worked but the second time it just brought the chat window instead of the p2p window to add or invite a player could someone help?
replay error lap does not count and ia yes
is this working with linux?
no
integrity failure please report to X4FAB: 21009
Unfortunately not, I've wasted alot of time trying to figure it out
When I drag the zip file for the latest csp 0.3.0 it says not available to install. Anyone know why this is happening?
Link to Discord above isn't working (how do you join??) so posting this MAJOR bug here: Car engine noise is greatly diminished when I join an online session with 302. I have tried different cars and tracks, always this issue. Other sounds (road noise, wind noise, other cars) are normal. Problem does not occur in single player mode. (This is my first use of any preview version, used 0.2.11 up to now.) No change in audio settings was made. Going back to 0.2.11. UPDATE: reverting to 0.2.11 fixed issue.
hello guys I'm a subscriber, why I'm facing this issue ? it says v0.3.0preview is not available to install while i've done ever step as well !!!!
I am having the exact same issue! Did you find out what the issue is?
I'm been having DirectX issues for the last couple updates. When the update comes out that day I have no issues, next day they come back . When I start a race I get DirectX is taking to long to initiate sometimes for 30 seconds or more is anyone else ?
I have that issue for track day online at LA Canyons and I think Nords. Slower PC here though.
hello i have the membership and lost the email with the app key
My recommendation, for VR ... Stick to version 140, it's stable, no crashes and no stuttes, because it's less heavy load in CPU and GPU (as you can see in AC Graphs in game), that translate in more cpu and gpu headroom, less stutters and smoother and constant fps, it's the best performance till now, better than 212 and 302. Don't knkow it will be fixed and we will get this 140 performance in VR again with the new features and fixes, I hope so. PD: I am talking about the last numbers of the versions, so I recommend ( 0.3.0-preview140 )
Ive been on 2.12 for looooong time
After update, the pedestrians from 2real 1.9 traffic app just aint there no more, and also experience sound problem
Car sound problem
CMRT Hud now has elements that are located completely off screen following the latest update - it worked fine with some of the older preview versions. Any help/fix would be much appreciated, also thanks for all your efforts making AC better! 👍
man, this messed up my smoke, even if I reinstall a previous ver. still no smoke.... only if I turn off particle smoke and use vanilla AC smoke...... any fix?
Just got off the Ring with RSS's Protech GT-MX and all I can say is, wow. I've never left a review on a patch before but I am truly impressed with this update. The behavior of the cars and the forces from the wheel are incredibly realistic. I can ride kurbs without the fear of instantly spinning. Minor slides are recoverable and you can really feel the car at its limit. Thank you for all the hard work!
I'm having some issues with version 0.3.0 on No Hesi SRP. On some maps, the fog is so thick that I can't see more than a meter ahead. On another map, the dashboard/odometer display is completely oversaturated and glowing too brightly. Do you know how I can fix this?
Flag wind problem
bro I need help every time I enter a no hesi map or stuff like that even in single mode it keeps crashing and the cause is CSP no matter what version I use from yours
Is there anyone who has problem of Comfy Map after install this version of CSP? I'll ask Tuttertep also, but there are AI traffic cars on the map in the SRP server. Before this version of CSP, there were only online players and me on the map.
whats up with having to hold the pits button now rather than tap? been like the last 3 updates
Anybody else seeing phantom red/green/yellow bloomy light balls flickering lights in the distance that flicker in and out?
Hello, is there a place to actually post the bugs we encounter with the ability to post screens ? Does Ilja actually reads these thread and responds ?
Does anybody else still have the issue with this huuuuuge top banner of code 21009 or something integrity issue?? Wtf is this and why does it appear ONLY on the v3 ligghtpatch? Is not an issue on v2
I agree, this is the best yet! You and Peter have got this game wired!
I would like to say, what an absolutely beautiful job you have done. I just drove some albert park from fenyr with the VRC 25 mod, along with your lights patch. It was the most realistic F1 experience I've had. The fix of abuse on slip angle, and the force feedback was beautiful, most I've felt connected to the car. Great job mate and keep up the good work
Hi how do I get the key to unlock contentanger please
Hey please how to disable traffic appearing on map & ai traffic icons ? they appear like real player icons
It is such a pity that no one is following up on the Snowymoon mod (which is not compatible anymore with CSP >=0.3.0).
The author's mod itself is quite crude, and asking Ilya to refine a mod not authored by him seems like a stretch. Even with 4x + MFAA + Godlike in VD, it produces a comparable image to Luna's mod. However, his mod consumes too many frames on large maps to be worth using.
la versión de lights-patch- v0.3.0-preview302 no me deja instalar aparece pero dice lo siguiente not available to install y vuelve a colocarse la versión 0.2.11
I have an issue, in replay and with AI, when they about to upshift the sound of the car suddenly gets quiet for a moment. Is there a solution for this?
I get a crash on exit, everytime. for something python related. i disabled all python tools, still got the error, reverted to previous version. Also, as a side note suggestion: can we have a toggle switch that allows the recommended road temperature to be automatically set in addition to having that custom road temp toggle. i find that if i dont set the road temps myself, they basically default to whatever you set last, even if you have ideal conditions checked. no sense in having a check box for ideal.. if the only thing that never sets is road temp.
Hi, I get a "not available not install" error with this 302 version, however the other 0.3.0 versions do work. Any help pls?
That's because you have 302 installed already.
Sir, we need back option to disable New KN5 Loader. It's still very bugged.
Gonna answer or continuing ignoring my requests...
“wind audio from other cars” how do increase this above 200%? general wind noise is too loud to even hear the swoosh when passing cars
Whenever I try to join via the link I get this error. Both me and my friend have the latest CSP: Not supported request: “race/csp”. Make sure it’s in valid format.
Crash on MP for me: Error might have something to do with: AC\flames.cpp (722): Flames::cycleTexture AC\flames.cpp (341): Flames::drawFlame AC\flames.cpp (241): Flames::drawBackfireState AC\flames.cpp (153): Flames::onNodeRenderEvent d:\dev\csp\csp.cpp (1): [8wZZ3joXju0] d:\dev\csp\csp.cpp (1): [AWXGBmttEJ4] d:\dev\csp\csp.cpp (1): d:\dev\csp\csp.cpp (1): [JEhusmPpwR0] d:\dev\csp\csp.cpp (1): [67rXjqaR/YY] d:\dev\csp\csp.cpp (1): [zgjnwYnu3j8] d:\dev\csp\csp.cpp (1): [fBFDGut+rsU] AC\cameramirror.cpp (62): CameraMirror::renderTransparent AC\mirrortexturerenderer.cpp (123): MirrorTextureRenderer::render d:\dev\csp\csp.cpp (1): [/LLwSqzif7g] d:\dev\csp\csp.cpp (1): d:\dev\csp\csp.cpp (1): [yUGfB9s9DE0] d:\dev\csp\csp.cpp (1): [ud0Qc0gfZP0] d:\dev\csp\csp.cpp (1): d:\dev\csp\csp.cpp (1): [bWlEtJXe+Tk] d:\dev\csp\csp.cpp (1): [gC+LtU/eD98] AC\acs.cpp (477): wWinMain Single player seems to work fine.
I re-installed it from Patreon (not downloading the zip, allowing my browser to open CM) and that sorted the issue.
I have a crash any helps ?
donne ton pb
if i have last version 0.3p.212 and now istall this i must reset all csp setting like in last version from 0.2p1 to 0.3p212?
Stupid question but looking at CSP preview but can't find it, is this it?
Yes
i keep getting this anyone know why? (server auth failed missing csp features please update csp or content manager?) Please @ me if you got a fix or dm me thank you.
With this version LCS is finally better than Gamma in the visual aspect.
Is it with Pure's pp filters or some custom?
with latest csp and snowymoon in vr i get a LARGE red warning: csp integrity violation assetto 21009 and to report to you. please fix cant play without dlaa or with that message
So write this for Snow Moon. He refused to update the mod and just made this message. Ilya has nothing to do with his mod.
sent discord friendship request as requested. post created on ac custom shaders discord group
its seem to crash every time i load into a online server
Made the game look extremelly jaggy even on 1440p with x4msaa coming from last update, no other graphical changes were made from my side. No good
Just to leave couple of words as I can see some people are frustrated with new features and old bugs migration. Cannot say much about latest p2p (I dont use it), but overall several last releases were quite good for performance and stability on my triples and VR, with such dynamic I might even move to 4k. As for the bugs existing. Totally agree, they should be on high priority along with new features. Personally I'd vote for AI improvement - this is the weakest part of AC vs pears, while picture is one of the best. I'm sure author has some help already, and maybe involving some devs to work on solving those bugs, especially budget allows to do that is a good idea. Be sure people always will try to show you're greedy bastard at some point. They definitelly did not pay attention to how much you were earning when this project was making couple hundred bucks when you started as the same or even higher level or effort. So be smarter, just shut those complains by spending a bit more resourses on bugs. I'm sure vast majority of them gonna go away simply from proper investigation and guidance for proper settings. And some of them for sure will need a fix, though I'm low IQ guy to listen to me. GLHF.
distant car lods and focused camera mirror + grass fixed niice good job.
Ilja, while the majority of cars do produce smoke, some mods made by high quality moders don't produce smoke while drifting, is there something we can do to fix it? Tried many things in Particles FX but nothing fixed it. Thanks!
My content manager car assist is all off, but in-game car assist is still forced on, and now why does drift steering vibrate than 0.3.0-preview212 no vibrate?
I think that some don't realize the amount of work that goes into these updates. I appreciate all of your fantastic work. With the absolute vast amounts of mods out there. Also the varieties of hardware and various drivers. I don't know how you do it. There will be some misses. But most will land. I too have had some issues with all of the 0.3.0 versions. But I think patience and respect are important. Keep up the great work. Assetto wouldn't be as good without you.
Hello, I'm on 2.12, which work perfectly. For me other versions (0.3+) are buggy. This version crash with VRC cars ; "track display" failure, "track surface" failure.
Which ones specifically? thanks
so many people crying in these comments but im just happy you're still doing this. i dont get any of these issues these people get from probably having corrupted files, only the gpu crashes from time to time. fps has improved phenomenally over the past 5 years.
It is not correct to dismiss others facing bugs as 'corrupted files'. Bugs depend on the specific settings, cars, tracks and hardware the user is running on. Just because one might not face them doesn't mean they do not exist.
@Adstalynx You select this drop down menu then select "P2P 1v1." Screenshot: https://i.imgur.com/wWvaN9Z.png
Where is the documentation for the car slots thing for assettoserver? I see no documentation on there site and cant find any on here.
Developers of the server are still working on it.
hi, i am trying to use the new p2p connections, but a weird issue has been happening whenever i properly boot the game, whenever i go into the info menu, not only the supposed new invite menu is not there, but it seems that there is a phantom player on the players list that whenever i click on, causes the game to bug out. i assume the phantom player is for the actual p2p connection, but everything about the menu to me being invited by my friend is not working at all.
Could you please DM me on Discord (https://discord.com/users/x4fab) with your settings?
50k per month for this? always same shit! problems never solved! triples still not working. this was the last month of my sub. years paying and still having same issues from the begining! time for people stop and think if receiving 50k per month we should receive more content! this is bullshit...
Please DM me on Discord (https://discord.com/users/x4fab) and send me your settings.
Every time an update comes, the same things happen. Still so many bugs to fix, but NO! We need new features, snow, thunderstorms etc. Meanwhile this game still has a terrible AI. And it gets worse with every update! But who cares? Now we can change skins with-in the game! Since a couple of updates, the performance has been worse and worse, even though tyre marks and/or groove won't load for some tracks, grass FX looks terrible etc, objects move places in replays etc. But don't worry everybody, we are going to get some other random feature almost nobody cares about with the next update. Please, don't get me wrong. I realise that this game wouldn't be what it is today without CSP. But the fact that things are getting worse and buggier every time, making me to downgrade back to an ''outdated'' version, means I'm unsubscribing for good this time. At least until I actually know some important things have changed.
Please DM me on Discord (https://discord.com/users/x4fab) and send me your settings.
With the new hardware, even the screenshots for the post have become better quality)
bro djizus christ this just gets worse and worse..... im going back to 0.179 everything after this just fucks totally up and buggs down on everything... why????
Please DM me on Discord (https://discord.com/users/x4fab) and send me your settings.
how do you swap cars live ingame while using P2P?
I think you're asking too much for the first implementation of this mode. Read the post, wait a little longer, and I'm sure these guys will revolutionize the game once again!)
As almost the same with every new release, previous versions 140 and 212 has BETTER performance than this new 302. Using same CSP settings with each version. And of course, it's impossible to know WHAT NEW setting/feature from the infinite list of CSP settings it could be affecting the performance now, because it's ON, so... What it needs to be turned OFF to get the previous performace? Maybe God knows. Thanks for keep adding new features intead of just optimize perfomance and FIX bugs. This guy simply keep IGNORING his supporters (Have you ever seen a POLL posted by him here? ASKING to his supporters WHAT THEY want for the next version? or IF we want or not a list of new features? ZERO, NONE), he keeps doing whatever he want, and sadly it seems this will be like this forever, while he keep enjoying his 50K dollars per month. This is exactly what happen when there is NO competition, there is NO alternative to CSP software, imagine to pay someone 50K per month, someone who knows the same as Ilja and now we have 2 options, imagine how much Ilja will be working to really get an OPTIMIZED version without ANY BUGS as a FIRST priority and really HEARING his audience/supporters to keep using HIS version and not the alternative, now he isn't afraid of lossing money AT ALL, because he knows that it doesn't matter what he decide to do, and when he want to publish a new version (one month, 3 months, 6 months in between) for him it's the same, there is no hurry at all, because there is NO OTHER alternative. And yes I know... I know ... Ilja is the best, amazing guy supporting and doing all this for this game for years, etc. YES, ok .. BUT! come on!
I know the guy is hard at work, and he has provided unfathomable value to this community. That said, a little more interaction & responding to his paid supporters would go a long way...
Thanks for the update. Textures still disappear in dashboard view, gauges still missing, but at least we have more “features.” That’s… reassuring. Might be time to rethink my subscription.
awesome update! but has anyone figured out how to change cars on P2P race? :p
Thanks for this. Unfortunately still big flickering texture issues on the Sergio Lorro 60's Florida track endurance layout on the banking sections. It's very distracting and I have seen others with this issue. It wasn't a problem a couple of updates ago so it's a CSP issue and not the track. Please fix this. I have made a short video to highlight the issue, just look at the banking sections. Can be hard to see unless video is set to maximum quality due to video compression. It looks much more obvious in-game. Cheers https://www.youtube.com/watch?v=6JJAHlvD4eA
Hi I really need help Please.. i have input lag issues for quite some patch now .. when i move my steering wheel in realife the steering in assetto corsa is delay and start lagging anyone know what that could be please help
have you found anyway to fix that ? im having the same issue after install the latest csp
Since version 0.2.10, my game hasn't been smooth. It's like I'm constantly at 40 fps. So I have to stay on 0.2.10. anyone else with this issue ?
Crashes after finishing playing
Is there anyway i can use the old replay renderer? I cant use drone cam app with controller in replay. thx
Hi , All RSS cars that were at 80 FPS before this update are now at 180 FPS. You're the king. LCS looks better. Thank you so much
Big favor to ask, can you give me a short video on YouTube showing me the New P2P 1v1 race mode steps to invite my friends. I looked & looked but I have no clue.
Yes me too i'm an idiot.
Struggling to get P2P to work. Opens the original AC launcher then just sits there after loading car metadata. Don't think its intended to run through there and not Content Manager. Also don't see anything about steam integration like the P2P mode tells you to enable.
What got it to work for me was having you and your friend boot up the same track in P2P mode. Once both people are loaded up on the same track on P2P mode, it should give you an option to join your friend's session in the pit menu on the "info" submenu. Also make sure you check the option to allow Steam friends to join within that pit menu.
i don't know what planet you come from. but goddam were thankful you landed on earth. thanks for another banger mate. love from some random Aussie
Absolutely the same thoughts, dude. Don't make an idol, but damn. For me, he's the apotheosis of the idea. His contribution is simply invaluable.
Does anyone know how to enable Steam integration in CM? I see it says to go to CM settings and then "integrated", but I don't see Steam in there. I only see SRS, RaceU, etc.
Getting python33 crashes now. Anyone know a fix?
Amazing
This version is broken on Linux. Immediately getting "Race Cancelled" when trying start a Practice, Hot Lap, Race, Weekend or Drift Session. In Track Day I can't even see the error message as the CM window immediately closes after I press "Go!" The same happens when trying to join an online lobby. I'm on Linux. Been running GE-Proton9-20 since the beginning of the year. Tried different CSP versions (preview and non-preview) this is the first one that crashes like this :/ Having to revert back to preview212
I can confirm the same behaviour, also GE-Proton9-20
You are a hero to the sim racing community sir.
Hello, I am writing to thank you for this update, but also to report some strange bugs when using the AI to drive its own car. I tested several RaceSimStudio mods that were working perfectly before the update, and I now notice that the AI no longer accelerates at full throttle in many parts of the track. I do not understand where this bug might be coming from, but I wanted to report it to you. In the meantime, I will revert to the previous version.
Will I be able to play the P2P 1v1 with this file download? Or do I need a seperate mod. I just got the game so I'm new with this.
Awesome!
New page of AC!
Awesome indeed. Any updates on the Audi VGT and Porsche VGT mods?
has the triple screen single resolution been fixed yet? i havent update since .12 preview 1 due to it not working
triple monitor bugs dont have the right to be fixed :(
🔥🔥🔥🔥🔥
