Red, green and blue
UPD: If you experience crashes without any error messages, check and disable NVIDIA overlay. Investigating and working on a fix right now, my apologies.
In that endless pursuit of the build worthy to be tagged “recommended”, I’m back once again with another bunch of fixes. But there are a couple of new things too! And while I was working on those, I ran into a bunch of other bugs, all have been fixed now though.
RGB Control
In the previous update, there was this line about OpenRGB integration, but, to be fair, it wasn’t functional at all. But I finally managed to get OpenRGB to work here, so I had to take a small detour and redo this thing properly. One thing led to another, and now OpenRGB integration has been removed from CSP and instead has been moved into a separate app on App Shelf called “RGB Control”. This way, it gets its own update cycle, and with all the new features, it might need it.
To use, start a race or a replay, install it, and it should handle the rest, including downloading and running OpenRGB (although there is an option for it to use your version too). Once ready, it should show you the list of all the available devices and allow you to assign different behaviors to different sections. There are a lot of different things to choose from, including conditions allowing to create custom logic as well. And after that, you can use RGB Exchange (within the app) to share presets too.
A bit of a silly detour for sure, but there were quite a few issues with all the Lua API I had to fix and improve along the way, so I think it’s been worth it.
Correct Real Mirrors
This one is a bit experimental, and thus disabled by default, but I’d recommend giving it a try for sure, if you’re using Real Mirrors at all. All this time, they looked great, but tended to seem a bit strange if you’d look at them at grazing angles. Now, there are a couple of extra options for improving things (in place of the old “Alter FOV” checkbox, the initial attempt to try to improve their look and feel). The first new option, “Alter FOV and squeeze”, will simply try and scale reflected space a bit, but the second, “Accurate”, should fully solve the problem by calculating the accurate portal-like reflections, with the whole world getting mirrored around the mirror plane.
There are still a few oddities: the mirror plane had to be decoupled from the actual 3d surface plane to keep adjustments working (if the 3d was used on its own, for most cars they’d mostly reflect ground or ceiling), and the whole FOV adjustment was a bit of insanity to try and get it to work, but everything should work now, and hopefully be compatible with existing configurations. Once tested and verified, we could move on and further improve both quality and accuracy (they definitely can reflect the frame around the mirror too, but for it to work nicely, it might need some car configs in the future).
Bug fixes
Thanks to all of your reports, we managed to fix a lot of bugs, including recent regressions (my apologies about those). Cars with axles should drive again (even with the “fully dynamic” experimental physics option enabled), binding something to POVs won’t crash AC anymore, holding Alt to edit two setup items at once (hovered and mirrored) should work, CSP can be used to generate previews again, rare dead freezes during loading are gone now, and a lot more. Here is the full list of changes (gist.github.com), and here is a link for a quick installation of the new build (acstuff.club).
Thank you so much for all the support! Now, it’s time to start working on the next bunch of fixes. 😅
Comments (86)
i downloaded this but how do I use it to update content manager?
In race with Lotus 49 the body of the car is often invisible showing drivers just sitting in the chassis with wheels and engine. At some viewing distances the body is shown, but at many distances body is not rendered.
Good morning, where can I download build 3465 (2.11)?
If I load a car it works but if I loaded up with an entire field of cars it get stuck on a black screen
Is this the file i drop into CM to get the rain fx? Sorry for my ignorance, new to this mod!
Yes supposedly it is. But it crashes CM. There hasn't been a fix for it for a while... Not sure what's going on.
Is there ever going to be a fix for this? 2.11 Preview keeps crashing!
Damn it, AC crashes everytime now, even when I go back to non-preview 2.11 it still crashes. Help!!
me too
petar
Rain is not displaying
everything works for me exapct rain why is that and i see no issuue
Is anyone else experiencing any issues with CM of late? I'm having all kinds of issues in relation to generating car icon badge/race numbers. Also, when I go to select a track they are no longer organised into countries, they only appear now in the ALL section. It's very strange, and fresh installs of CM have no effect.
The new VRC Tourers cars require Build 3065 to run with CSP. Do you think you can update the preview version to this same buld?
Hello, I'm throwing out an idea like this, just in case, would it be possible to make smoke appear which pushes back into the cabin when drifting, the more you drift the more the smoke arrives inside.
to anyone that has their game crash on launch disable nvidia geforce overlay in the geforce experience app.
hello, if your game crash : the sercive : "NVIDIA LocalSystem Container" must be disable.
Whay does the game is red an black and white on sunrises and sunsets
Hey im just having a very hard time getting everything to work correctly its all like partially working and i think some of it was not installed correctly so i was wondering if i could get some help sorry to bother.
so i just bought this to now not even be able to load in lol
its still crashing, i bought the subscription just for this update
hey i just downlaoded the csp but when it goes the shader aptches thats with the csp it crashes and just the csp version doesnt match with the game
same problem here. have you fixed it yet yourself, seeing as no one here has helped
when i go into game i just crash
i have the same problem have you managed to fix it?
how to get a rainbow
how do i downlaod pure
https://www.youtube.com/watch?v=T8hoAAu9w5U&t=99s
Why is the sound messed up in CSP 2.11? Is there anything i can do against it? it is also the recommended version of csp right now
音が出なくなる。何故ですか?
I can't hear the sounds on your light patch ?? :(
if it cut off after some loud reverbs try to low the MASTER in your volume tabs in CM and after you can crank up the volume with windows
Please fast repair ligicht patch:(
not work
not working :((
not working
not working )
not working
my rain looks like snow.
you end up finding a fix?
How can I purchase the car in the rainbow photo?
Hello, now works ok without crashes. I need to know how I can set the weather to see a rainbow full colours? Because I can not see into some different ambient and into rain to clouds or clare changes too...
Looking great! Thanks for your hard work :)
it keep crashing
User error, runs fine here. Do a uninstall and then reinstall.
My pp filter got really messed up and all the colours are weird
Hi.....I also have this problem with the replay but I can't figure out how to solve the problem
mine is not working i dont know why ..
hola he notado en las ultimas actualizaciones que cuando veo una repeticion con la camara tv hay fallos en el sonido de los coches, alguien sabe de donde viene la causa
Somehow my ppfilter was messed up after this update. It made it super white.
I can't shift anymore. CM shows everything is fine. Paddels on wheels also don't work.
Check your control settings, shifting works fine for me. (paddels and manual shifter)
Me acaba de crashear la ultima version,he tenido que volver a la 0.2.9 y no me funciona la lluvia...
Hi llja Jususpov aka x4fab, the app to manage the triple screen in CSP have disappeared, and i can't manage the vue with triple screen. Have you got an issue? I am on the last CSP 0.210, thks for your help and your work 👍🏽
F5 and F6 cameras are just flashing back to the F1 cam for me. This happens when controlled by keyboard or Unbound app in game. Reverting to 0.2.10 resolved the issue for me.
Question, it’s now the 3rd version of the CSP in a row where I don’t have the possibility to launch a session again after only doing one after starting the pc. With the 2.9 / 2.10 / 2.11. I am obliged to return to the 2.8 in order to roll. I have already reinstalled the csp and checked the integrity of the game. I don’t know what to do anymore
crash ias soon as I klick Go. tried all real mirror options, no difference. back to 2.10 does work again.
disable the in-game overlay feature within the Nvidia GeForce Experience application
Is there any hope that you will make custom driver models update to the server? Or perhaps a driver model app that creates approved customized models other drivers could see? I feel like something like this would really complete the social expression everyone is doing in projects like SRP or No Hesi
Cant launch game, crash as soon as I hit "Go!"
try to disable nVidia overlay
AI??? Will it EVER be fixed?
Hey guys, it seems that Reshade is not accepted anymore running with CSP? I have this error at start Error log: 00007FFB118C9BAC (dxgi): (filename not available): recvfrom 00007FFB118B04C6 (dxgi): (filename not available): recvfrom 00007FFB6A2DE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFB11616DC9 (dxgi): (filename not available): UnhookWindowsHookEx 00007FFB6BC3C5DC (ntdll): (filename not available): RtlUserThreadStart 00007FFB11611CE3 (dxgi): (filename not available): UnhookWindowsHookEx 00007FFB116340BE (dxgi): (filename not available): UnhookWindowsHookEx 00007FFB118B04C6 (dxgi): (filename not available): recvfrom 00007FFB6A2DE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFB6BC3C5DC (ntdll): (filename not available): RtlUserThreadStart 00007FFB1161DCDA (dxgi): (filename not available): UnhookWindowsHookEx 00007FFB116340BE (dxgi): (filename not available): UnhookWindowsHookEx 00007FFB118B04C6 (dxgi): (filename not available): recvfrom 00007FFB6A2DE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFB6BC3C5DC (ntdll): (filename not available): RtlUserThreadStart
https://r2.fivemanage.com/image/mUmSr4WfPuvv.jpg Still a texture issue with some cars. This car works fine 0.2.8 - since then it's caused these triangles and weird texture bugs.
Thanks, Ilja, for the quick fix. However, I can't start the game anymore. "AC\kgl.cpp (642): kglSwapBuffers AC\graphicsmanager.cpp (383): GraphicsManager::endScene AC\game.cpp (166): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup"
Never mind, I fixed it. Uninstalling ReShade did the trick.
That's a le mans ultimate feature request I wrote explaining how and what is quad view foveated rendering https://community.lemansultimate.com/index.php?forums/feature-requests.5/
Can confirm, the issues i had with cars not driving or turbo cars not loading is now fixed!!! thanks a lot!
Works on my computer too
0.2.9 is the last stable build for me. 0.2.10 and 0.2.11 doesn't let me start races, the game crashes constantly. Tried reinstalling and such, no luck.
same problem also for me.
Ilja the GOAT! Thank you! Fixed the Python issues for me, as well as cars not moving despite throttle being applied..
previews are still bugged, it generates a bug with the tyres every 2nd preview
every time i lunch a race on a server it tells me race canceleed immediatelly
Same
Thanks Ilja, I hope one day you can improve the part about "smart shadows" (the shadows that chase each other, the lod and the antialiasing applied to it) I tried everything and on the internet nobody has ever solved it, I hope one day you can fix them, thanks for your work.
+++
🔥 🔥 🔥
Hello. How can I send a feature request to ilja? Iracing just implemented quad view foveated rendering with great success by using the big brother of single pass stereo called multi view rendering.
I am Ilya's main VR tormentor here, please give me links and more information about the method) I will pass it on
I love you crazy kitty!
an amazing person for our time IMHO)
how do i fix the audio bug tho, anytime i use a default csp my audio doesnt cut out. I use urs, my audio cuts out when i rev high on nohesi server💔💔💔or in a tunnel. Whenever the game gets loud audio cuts out and goes completely black
I've deleted a few cars because of this 😭
thank you so much!
🔥🔥🔥
