HITBOX Calc for my Gamer System
THE HITBOX SYSTEM I USUALLY USE.
OCCASIONALLY I ALSO ROLL A DIE FOR CRITS IF I FEEL LIKE IT.
Head (3x):
Forehead (2x)
Brain (5x)
Face (3x)
Eyes (4x)
Nose (2.5x)
Mouth (2x)
Jaw (2.5x)
Jaw Hinge (3.25x)
Chin (3x)
Temple (4x)
Back of the head (2.5x)
Ears (1.5x)
Torso (1x):
Neck (2x)
Throat (3x)
Carotid (4x)
Chest (1x)
Heart (3.5x)
Lungs (2.5x)
Ribs (1.75x)
Abdomen (1.25x)
Stomach (2x)
Liver (3x)
Kidneys (2.5x)
Bladder (3x)
Back (1x)
Spinal cord (3x)
Tailbone (2.5x)
Shoulders (0.75x)
Clavicle (2.5x)
Limbs:
Arms (0.8x)
Upper arm (0.9x)
Forearm (0.9x)
Hand (0.6x)
Fingers (0.25x)
Legs (0.75x)
Groin (3x)
Thighs (0.75x)
Ankles (2x)
Calves (0.5x)
Shins (1.5x)
Feet (0.5x)
Toes (0.25x)
For example, let’s assume someone with a moderate level Brute rating is attacked by a wolf, clawed on the chest.
This person has an HP of 500.
Let’s treat a wolf clawing you like a low-medium-strength attack.
I’ll put it at a damage magnitude of 50 HP.
The general chest is a non-critical area, so it has a modifier of 1x, meaning the base damage is not altered by the location of the hit. Let’s say the cape has a 50% resistance to slashing damage, meaning he takes slightly less damage from this type of attack.
Taking these factors into account, the total damage would be calculated as follows:
Base damage = 50 HP
Location modifier = 1x
Damage resistance = 0.5%
Total damage = Base damage * Location modifier * (1 - Damage resistance)
Total damage = 50 HP * 1 * (1 - 0.5) = 25 HP damage magnitute
So a slash to the chest from a wolf's claws would cause about 25 HP of damage to a cape with a total of 500 HP and 50% resistance to slashing damage.
