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January 26, 2026

NATURAL ENEMY: KAI D. WADE - MOVE LIST

ARC 1

Kai Douglas Wade: Move List (Inspired by One Piece: Pirate Warriors)

Era: Pre One Piece Canon


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PHYSICALS

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Strength

-Max lift: ~5 tons (One Rep Max)

-Comfortable lift: ~2.5 tons

-Striking: 9 kj (10x+ trained human punch)

-Grip: Bends soft iron easily, and crushes wood

Speed

-Land sprint: ~35-40 mph (short burst)

-Casual speed - 25 mph

Durability

-Blunt: can tank hits that would pulverize normal people

-Gunfire: flintlocks largely an annoyance outside of point-blank

-Cutting: vulnerable to blades

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PERCEPTION / INSTINCT

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Storm Sense (Instinctual)

└── Passive Trigger

    • Momentary flashes of slowed perception during lethal danger

    • Activates automatically

    • Feels like extreme luck, not awareness

    • Enables split-second reactions only

    • Cannot be chained or relied upon

Emergency Effect:

• Occasionally enables reflex cancels into Rip Current or Guard

• Player does not control activation timing

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CORE OFFENSE — PROJECTILE / RANGED

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Water Gun

└── Base Ranged Technique

    • Finger-fired water dart

    • Handgun-level impact

    • Short effective range

    • Inconsistent accuracy

    • Primary ranged option

Light Combo — Water Quik-Shot

□ → □ → □

• Rapid flick shots

• Spread increases per hit

• Best for staggering fodder

Strong Combo — Focused Stream

□ → △

• Brief firing pause

• Slightly improved accuracy

• Strong knockback

Air Combo — Drip Drop

Jump → □

• Downward water dart

• Awkward angle

• Low damage poke

Follow-Ups:

• Can cancel into Water Dash

• Weak setup for Water Fist

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Water Spout (Panic Output)

└── Pressure Overflow

    • Vomits compact cannonball of water

    • Massive blunt impact

    • Extremely poor precision

    • Heavy water expenditure

    • Not a trained technique

Strong Input — Pressure Vomit

△ (Hold)

• Short charge, forced release

• Wide frontal knockback

• Leaves user exposed

Combo Notes:

• Ends most combo chains

• Best after Splash Burst or Crash Elbow

• Environmental damage amplified near water

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CORE OFFENSE — FORCE PROJECTION

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Water Fist

└── Thrown Force Strike

    • Water-propelled punch

    • Weak cannonball-level impact

    • Can punch through wooden hulls

    • Crude trajectory

Light Combo — Rolling Knuckle

□ → □

• Consecutive force punches

• Second hit launches enemies

Strong Combo — Drive Punch

□ → △

• Slower wind-up

• Heavier knockback

• Poor recovery

Air Combo — Falling Knuckle

Jump → △

• Downward force punch

• Slams enemies into ground or deck

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Breaker Fist (Uncontrolled)

└── Overloaded Projection

    • Amplified Water Fist with carried shockwave

    • Extremely inefficient water usage

    • Leaves user heavily drained

Strong Input — Breaker Release

△ (Hold after Water Fist)

• Large frontal shockwave

• Clears clustered fodder

• Long post-attack vulnerability

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CLOSE-COMBAT / BRAWLER

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Crash Elbow

└── Leaping Finisher

    • Aerial elbow drop

    • Splash impact on landing

    • Favored finisher

Strong Combo — Tidebreaker Elbow

□ → □ → △

• Launch → leap → crash

• Strong knockdown

• Enemies left prone

Air Combo — Bluefall Elbow

Jump → △

• Straight vertical elbow drop

• Larger splash radius near water

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Splash Burst

└── Space-Clearing Stomp

    • Ground stomp

    • Small radial shockwave

    • Knocks enemies off balance

Light Combo Starter — Ripple Kick

□ → △

• Quick stomp burst

• Pushes enemies outward

Utility:

• Ideal opener for Water Spout

• Creates space, not kills

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MOBILITY

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Water Dash (Unstable)

└── Linear Propulsion

    • ~50–60 mph straight-line burst

    • No directional control

    • Frequent overshoot or crash

Movement Input — Line Surge

R2 + Direction

• Fixed trajectory

• Collision causes knockdown

Combo Use:

• Cancels out of light attacks

• Unsafe if spammed

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Propulsive Jump

└── Vertical Launch

    • Downward water blast

    • Launches 2–3 stories

    • Poor landing control

Movement — Geyser Hop

R2 + Jump

• High arc

• Often self-staggers on landing

Air Combo Starter:

Geyser Hop → □ / △

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Rip Current (Reflex Dodge)

└── Emergency Evasion

    • Tiny sideways burst

    • Triggered by Storm Sense

    • Works once per encounter at best

Passive Effect:

• Auto-evades lethal hits occasionally

• Leaves brief vulnerability afterward

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UTILITY / CONTROL (PRIMITIVE)

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Water Whip

└── Utility Extension

    • 15–30 ft water lash

    • Low precision

    • Pulls, trips, or disarms

Light Combo — Slackline Snap

□ → □

• Quick lash pull

• Minor displacement

Strong Input — Hard Yank

△

• Forceful pull

• Opens enemies for follow-ups

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Pipe Tap (Primitive)

└── Recharge Utility

    • Draws water from barrels, wells, open pipes

    • Slow intake

    • Requires stillness

    • Cannot be used mid-combat

Out-of-Combat Action — Dry Draw

• Restores water reserves

• Interruptible

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Rehydration (Proto)

└── Recovery Utility

    • Accelerates natural healing

    • Closes small cuts over minutes

    • Does not heal serious wounds

Passive Effect:

• Slight fatigue reduction post-fight

• No combat healing

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DEFENSE

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Hydro Shield (Proto)

└── Panic Defense

    • Thin swirling water membrane

    • Blocks a single bullet or strike

    • Collapses immediately

Guard — Splash Guard

L1

• One-hit protection

• No sustain or reshaping

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ENVIRONMENTAL INTERACTION

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Open Water Amplification

└── Passive Scaling

    • Force dumped into large bodies of water

    • Creates rolling waves without precision

    • Can damage or capsize ships

    • Stronger at sea than on land

Environmental Effect:

• Water Spout, Breaker Fist, Crash Elbow gain extra impact near water

• Chaos scales with available water mass

Comments (4)

J
JustMurph · January 26, 2026

Is it possible to give us a base line of other One Piece characters to see how Kai stacks. Maybe against a Luffy (day 1) And a warlord? Hope this request makes sense. Just so it’s easier to understand who Kai is taking down easy vs a struggle vs getting killed if they meet in an alley lol

Z
ZFighter18 · January 26, 2026

Like, physically or powerset wise

K
KdRatio _85 · January 26, 2026

Z, man you have to just love character creation or something cuz holy shit this is a whole game manual

Z
ZFighter18 · January 26, 2026

I’ve been working on this for almost a whole year actually. I started from Coles, original infamous power set, altered it for Water, and then played some pirate warriors three a lot to try and get a feel for the combos and the lists