💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
October 23, 2026

Huxxi Roleplay 1.3 — Your Own Homes, Inventory & Major Fixes | ETS2 + ATS

Hi everyone!

Following 1.23, this update takes Huxxi Roleplay further beyond the driver's seat: *three homes to own, a proper Inventory app, home services, and more fixes for rendering, controls, passengers and map setup.*

A quick personal update: my graphics card broke and I had to buy a replacement, which is why this bug-fix release is a little late. Thank you for your patience, reports and continued support. It really does help me keep this project moving.

🏠 Three homes you can actually use

Open the *Houses* app in the tablet and choose:

- Loft Apartment — 500,000

- A-Frame Cabin — 750,000

- Open Concept Modern Apartment — 1,000,000

These prices use your *in-game money*, not real money. You can own all three at once. Each home keeps its own name, doorway, outside view, lighting settings and saved interior position.

Purchase a home, choose *Place house, walk to your intended doorway and press Home by default. Use F at its entrance to enter or leave. You can rename homes, move or remove individual doorway pins, or sell a home for 75% of its current catalog price*. Removing a pin keeps ownership; selling affects only that home.

All placed homes appear on the shared minimap. TruckMate can guide you toward a home using nearby mapped road access; use its name when you want a particular one.

*No separate house SCS mod is needed.* The installer includes the required house files alongside the plugin.

🛋️ Rest, wash up and live at home

Homes include sofa seating, fridge access, a bed, hand washing and free phone charging. The bathroom has separate toilet, shower, basin and laundry interactions, with no card terminal or extra purchase required.

At the bed, interact once to lie down and again to sleep. Home sleep uses the existing sleep/wake and native rest sequence without needing cabin pillow, blanket or fan equipment. Truck-cabin naps keep their existing requirements.

Sofa seating, bed alignment, stair movement and doorway handling have also been refined. Returning from the bathroom restores your parent home and position. House names, placement and safe interior poses remain tied to your game/profile.

🎒 Buy now, use later

Shopping no longer immediately consumes every item you buy.

- Food and drink go into *Inventory* after payment.

- Each consumable allows *five total: one carried and up to four stored for fridge use*.

- Choose a quantity, then pay once for the selected batch.

- Use carried supplies from Inventory or stored supplies at the home fridge.

- Equipment becomes active when you choose *Use / Equip*.

- Toilets and showers remain services, not items to carry around.

Using a purchased supply does not charge you again. The item is removed when its use finishes; cancelling does not consume it. Existing stock and equipped state are preserved during migration.

🌤️ Rendering, windows and performance

House windows now use the live outside scene with viewing angles that respond as you move, rather than looking like a frozen picture. Daylight, sky colour, weather changes and lightning influence the interiors, with improved sunlight, shadows and window clarity.

Use the outside-view editor to adjust your view without moving your character. The mouse wheel adjusts outside FOV/apparent size; it does not resize furniture, collision or your avatar. *Window daylight and Indoor lamps* remain separate controls.

House and bathroom assets load when needed and release when you leave or switch profiles. Texture uploads are spread across frames. Tablet repainting, cached frames and graphics-resource handling have also received further work to reduce unnecessary loading and repeated work.

There are additional repairs around invisible passengers and cached rendering paths. Passenger appearance and seat selection are retained instead of swapping to another model to hide the problem.

These changes target known rendering/resource issues; FPS and compatibility still depend on your PC, graphics settings and other mods.

🎮 Controllers, wheels and Steam Input

Controller support has received further fixes, beyond the earlier 1.22 changes:

- Wheel buttons, POV hats and supported XInput controls can be assigned to plugin actions.

- Hold-to-talk bindings persist after restarting and release correctly when focus changes.

- Steam Input keyboard/mouse remaps are accepted by the relevant plugin hooks.

- Plugin-generated vehicle key presses are kept from feeding back into walking controls.

- Installer *Game fixes provides Fix tablet keyboard and Enable console & developer mode*.

Your device driver, bindings and Steam Input configuration still matter. Lights, wipers, engine and game-action output mappings must match the game's keyboard controls.

🚕 TaxiConnect, movement and everyday fixes

- Incoming ride prompts show passenger information and an avatar; *Y accepts and U* declines by default, with configurable bindings.

- Optional group rides support up to *three occupants* where the vehicle/seat setup supports them. The primary passenger remains the AI speaker.

- Passenger speech follows the selected cabin side instead of putting the front passenger's voice on the wrong side.

- Further passenger-visibility repairs preserve the selected appearance across supported cached rendering paths.

- Walking performance, running-to-crouch transitions and vault leg movement have been refined.

- Toilet/consumption timing, full-view fades and food/service audio have been improved.

- Minimap vital rings use the shared translucent style, with clearer app icons and sidebar spacing.

- Navigation pins, profile/network changes and delivery-paperwork collection have received additional reliability fixes.

Visible ATS passengers still need *Real Cab Passengers, a supported Ford Road Trip vehicle and its confirmed TaxiConnect Seats* fitting. The ETS2 passenger library alone does not add compatible car fittings.

🗺️ A realistic note about map support

Supporting every map and every possible load order across both games is extremely difficult. *The base-game maps are the main supported starting point and should work on supported builds with correctly generated data.*

I've tried to support at least the most popular, well-known map mods and common combinations across ETS2 and ATS. However, *complete load-order support is not guaranteed*. Maps, connectors, dependencies and game updates can interact in ways I cannot reproduce on every setup.

This update includes connector-reading fixes, more reliable active-profile detection, Map Data recovery tools and stronger generated-pack checks. It also addresses how complete map-sector files are bundled. Regenerate affected older packs with the latest installer; please do not assume every reported map crash is now resolved.

An unrelated vehicle or sound mod should not normally force a new scan once identified as non-map. Actual map, priority or game-version changes still need matching data. Generated service markers also do not guarantee full AI road navigation on every custom map.

If you report an issue, please include the game version, map/mod versions, exact load order and a fresh game.log.txt. That gives me a much better chance of helping.

📥 Updating

1. Close ETS2 and ATS and back up your profile.

2. Use this release's installer and run *Install plugin*. Houses need the matching asset folder, so do not update the DLL alone.

3. Regenerate affected older map packs or changed map setups, then enable *one matching generated pack above its map sources*.

4. Keep the original maps/dependencies active in their correct order.

5. For Lucia/North, enable the correct game's *Character Editions* Steam Workshop pack above the generated pack. Those models are distributed separately.

6. Follow the included *README.txt* for installation, required settings and common fixes.

Thank you again for supporting the project and helping me track down the awkward bugs. Seeing homes, passengers and everyday life becoming part of these games feels like a *crazy new era for ETS2 and ATS*.

I'm open to suggestions: what home interactions, roleplay features or map setups would you like me to focus on next? Let me know in the comments. ❤️

Website and support: https://mods-by-huxxi.vercel.app/

Use Update 1.4 (out now) - Archived

Comments (23)

J
Joseph Foshay · October 29, 2026

Where do u buy this cause I don't see it anywhere tbh

M
ModsbyHuxxi · October 29, 2026

https://mods-by-huxxi.vercel.app/

A
Alice Bertovsky · October 27, 2026

Hi. I purchased a key on Boosty yesterday, but I still haven't received it.

M
ModsbyHuxxi · October 27, 2026

What's your email I think I sent a message on boosty

M
ModsbyHuxxi · October 26, 2026

no cabin sleep is only 1 hour nap, truck cabin is meant to take a nap, not long hours, thats why we have motels, lodges and house in game, where you can rest for more than 1 hour nap.

S
Steve Degreef · October 25, 2026

i want to be able to choose how lmong a rest or nap in the cab takes. With some kind of sleep everywhere modification. so if i drive, and get tired. i can pull over end sleep on a spot by the road side by going in bed in the cab then somekind of menu pops up that let you choose from 30 mins to 12 houres of rest. when u do that an alarm clock wakes you up and the chosen time has passed in game, that way you completed the mandatory restime. that would be cool.

T
Tom Prehn · October 25, 2026

for fun a gps voice mod that cusses you out if you miss a turn or do something wrong

T
Tom Prehn · October 25, 2026

AI dispatch that understands you and can carry a conversation a save option for when we set up where we want everything like notifications the minimap ability to go through drive thru to get food

R
Rogers · October 24, 2026

It's still not showing me. you purchase it

M
ModsbyHuxxi · October 24, 2026

Bro mods-by-huxxi.vercel.app Use this

R
Rogers · October 24, 2026

show me the house nowhere.You can buy it

M
ModsbyHuxxi · October 24, 2026

https://mods-by-huxxi.vercel.app/

R
Rogers · October 24, 2026

I don't see it on a website.Will you purchase it?It only show me house

M
ModsbyHuxxi · October 24, 2026

https://mods-by-huxxi.vercel.app/

c
cyril bébien · October 24, 2026

I just purchased the mod on your platform, but I haven't received a license.

M
ModsbyHuxxi · October 24, 2026

whats your email, sometimes, email may be bounced.

R
Rogers · October 24, 2026

Don't see.\nWhere you purchase

M
ModsbyHuxxi · October 24, 2026

on the website, or if you are from russia then buy from BOOSTY

R
Rogers · October 24, 2026

How do you buy the house mod

S
SurGamingOnInsulin · October 24, 2026

this is frecking amzing mod is there some where i cn post suggesions for th emod ? i.e discord or something ?

M
ModsbyHuxxi · October 24, 2026

Yeah just write them here

M
Midnight Motors ATS · October 23, 2026

Absolutely loving the new housing update! ❤️ I have a few suggestions that could make ATS feel even more like a real-life simulator! 🏪 Walkable Grocery Stores: Imagine driving to Walmart or another grocery store, walking inside, grabbing groceries, checking out, loading them into your vehicle, and bringing them home to stock your fridge! 🐕 Pet Ownership: Being able to adopt dogs or cats, feed them, buy supplies, take them on walks, and have them around the house would be amazing! 🍳 Cooking System: Buy ingredients from stores and actually prepare meals in your kitchen! 🏡 More Home Interactions: Watching TV, using computers, cleaning, decorating, and having functional garages to park personal vehicles. 💰 Realistic Living Expenses: Monthly rent, mortgages, electricity, water, internet, and other bills to make managing money more meaningful. 💼 More Jobs: Being able to work different jobs or even operate your own business would add so much to the roleplay experience! I love the direction this mod is going! My dream is to be able to wake up, eat breakfast, drive to work, earn money, stop for groceries, come home, cook dinner, take care of my pets, and go to sleep. Basically turning ATS into a full life simulator! 😂❤️ Keep up the amazing work!

M
ModsbyHuxxi · October 24, 2026

all can be done, i will work on them