Status update Episode 10
Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.
I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.
The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.
After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.
As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.
As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.
Scenes
Three lewd scenes - One is written. Neither scene has any art.
Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.
Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.
Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.
Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.
Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.
Code
Pack Quest - In the planning phase.
Vault - Ensure that numbers are placed and work as intended.
Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - In the planning phase.
Credits - I haven't added new patrons to the credit section yet.
Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.
For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.
Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.
My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.
Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.
My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.
The static render estimation can change in either direction but is likely lower than stated.
The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.
The remaining work on SFX and Music won't take too long, 1-2 days here as well.
Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.
As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.
Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.
My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.
I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.
Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.
Have a nice weekend, and thanks for reading
Dr PinkCake
Comments (46)
I can't wait to see it
Can't hurry perfection...
It sure takes a long time devving. But god damn, seeing the result, so worth the wait. Thank you!
I wish DPC had a team. But there's only one doc
its be nice to get his content faster, but I fear quality could go down (look at the incomplete trash being sold for 70$ + monthly battle passes by the AAA studios)
At this point im not sure if I need to be more impressed with doc or the computer.
Doc of course, because the computer upgrades only allow for the higher quality renders(to be done quickly enough not to slow down progress). All of the planning, and writing, and actually dealing with all of the branching(which is the most difficult part).
Damn impressive Doc. You always go above and beyond and rarely leave us wanting. I can't wait to play Ep. 10.
OOOOOOOOOOOO the end is ALMOST in sight!
Gotta say, loving the VERY MINUTE details Doc is putting in. Doing a clear Maya and Josy playthrough (Rest of the girls are Arm's length at most. Kills me, honestly) But when I looked again at the scene where Tybalt is flaunting the Newpaper clipping, I noticed the guy I helped with the soda machine and the Chess Club choice is in jail now for assaulting the Chess Champ... Like, wha-... Well, shit. How many of these very SMALL details are there??
That is where I keep expecting some smaller things to show up at some point, even the initial, "excited vs. nervous" question while in the car on the way to college for the first time.
I wish every game dev had your drive, work ethic and passion about their products. Keep it up
"cannot be skipped or trimmed as the scenes are essential for the episode." I agree! Just more time to handle my business before I become a hermit again playing the next episode.
One of the best creators out there by a mile
You should hire a team to help you do this amazing work
My guess is that Ep. 10 will be released in late November or middle of December. The problem is that whenever the release date comes closer, I get excited too much and that makes me crazy and cannot wait to play the game!! The most painful moment is coming...
I haven't played ep9 cause I have been busy doing other stuff but I'm happy to hear you doing fantastic job and keeping us updated which is kinda rare with other developers.
Amazing news! Oh boy i'm hyped when you use word "ambitious"! Take your time with renders - the way you make them, especialy facial expressions is like capturing great acting in a static picture it adds sooooo much to the scene, so that together with dialogue and music it makes a perfect mix. I said it before and i say it again - i look forward for your work more than for any other game, even Stalker 2 which is saying something from a mouth of a die hard stalker fan.
I can highly relate to the last part. Much hype from here.
Great news! And thank you for all your hard work!
Just cant wait to see what you have dreamed up for us this time Doc my anticipation just starts getting sky high as always just reading about your staggering update info on everything your doing keep up the great work as always👍👍👍👍
Thanks for the update Doc have a nice Weekend keep up the good work 💪
WOW you have completed a lot - great job and keep it going - I can't wait and thanks for the updates as always - with all these extra scenes I cannot wait for the twist and turns that are about to come in the game - I am sure there is some big things coming
Thanks for the very detailed update!
Wow, a huge update 🤯 This is amazing! Thank you and I hope you have a nice weekend too 😊
Sounds great! If we get ep. 10 by Halloween then it's a nice time to re-play ep. 9 & 10 together. But no deadline is the best way to go - take your time. Quality first and keep making the best AVN!
Sooooo October then?? LOL remember to stay hydrated keep your oxygen tank at 70PSI, have fun and remember just take your time!! lol
It's like Christmas every time a new episode drops. Getting closer and closer. Can't wait!
Nice, I hope, that these all new stuffs will help speed up next episodes and great job 👍
I love these updates, glad you're hard at work but make sure to take a break this weekend :)
Thanks for all your work. This is sounding great
+5000 renders🤯. Great stuff DPC. Enjoy your weekend
The hype... exciting times. Great stuff Doc, thanks Have a great weekend!
We're really close ! Amazing work Doc.
Now this is an update that gets me very excited! God I'm ready to play!!!!!
Best game
already had to update my membership back to major dik to see more of the previews... money well spent... and luckily i still got plenty of bg3 left until this masterpiece is ready. keep up the good work DPC
Sounds good, Doc! Thanks for the update, have a good one!
Man this sounds amazing! Looking forward to it
What a monster, can't wait.
Thanks for the update Doc. Have an amazing weekend!
thank you for the update pinko, appreciate the detailed information. I'm sure the bros over on pinkcord will help those of us that can't read and make sure everyone understands, what's going on have a great weekend
Awesome update. Thanks for taking the time.
🎉
Great news, let's go!
Sounds amazing Doc! Thanks for the update, have a nice weekend.
