June 6, 2023

Welcome and check out the Legacy Version!

Hello, new faces on our page!

Since I'm not sure about which version you played from our game, I'd like to remind you that the game has two versions: the Legacy and the Remake.

The Legacy version has hours of content but unfortunately, the performance worsens once you finish the starting dungeon and enter the open world, which is why we are remaking the game. 

What's the story of the Legacy Version?

The Legacy version starts right after the content of the version we are currently working on, which is the game's prologue. If you rather not have any spoilers about where the story is going, you can stop reading here because now I'll start to compare both versions!

.

.

.

Still with me? Alrighty! Here goes SPOILERS!

The Legacy version shows Kalyskah waking up thousands of years later and following in her footsteps while she tries to figure out what went wrong. She's not as powerful, and there's a lot more action. Since our goal while creating quests are:

  • In the prologue, things are hardly a physical challenge to Kalyskah. She's extremely overpowered and can almost bend reality to her will. There's little she can't solve by murdering everyone in the room. So the game is more about her smarts and the weight of how she chooses to use her powers.

  • After the prologue, Kalyskah can no longer turn into a swarm of bats and fly at her will, she's stranded in a quarantine zone and is trying to figure out what happened to her legion. She realises that Laver was wise in saying that she shouldn't count too much with her powers in order to win fights, because now fighting is extremely hard. She has limited control over her vampiric abilities and must try to sneak around enemies, survive in the city and all that while looking for answers in a world that completely changed during her aeons of slumber.

The content we developed on the Legacy version shows up to when Kalyskah leaves the initial dungeon and starts to learn about this changed world. We were right about improving our villagers' AI and moving on with the main story, by having Kaly team up with Akrasiel, an angel, and forcing their way into a fortress when we realised that we couldn't grow the project on the state of the optimization it had. So if you'd like to see Kalyskah blending in with humans, feel free to check the Legacy version.

It will take us a while to finish all the prologue, considering that we plan on updating the game to Unreal Engine 5 before re-releasing the Legacy content on the new game, but if you check the old version you might get a good idea about where the story is going. To do so, follow THIS LINK, click on download and get this version here:


Kalysakh - An Alchemist’s Antics Preview (Version 0.16) (YouTube)