[Question] Am I missing something for the tutorial?
Hello everyone!
Given the fact that we are about to introduce a whole new intro to the game, I feel like it's the perfect opportunity to add some pop-up messages on screen (that can be turned off) explaining the mechanics of the game that so far could have been missed by the majority of players.
I've made this list here, but is there anything missing or something in particular that you think we should pay more attention to when explaining or that might not need any tutorial at all?
Comments (8)
I'm clearly behind on my version. Thank you much for the info!
Do you know which version implemented the inverted look? I'm $5 tier, I may be a build behind. I am so very glad to hear this!! I'll dl the most current version asap!
I am sure that the current release of version 0.20 has "inverted axis" as an option on the gameplay tab because I tested this yesterday. But I think it was implemented in 0.19.4 already since who did this was Ana, who has been done with the UI for a few months already.
That would be nice as well as a way to make the assigned binds, unassigned.
Controls, unless those are part of the aforementioned tutorials.
They are.. We'll actually review the controls a little bit to try to add more spell shortcuts to the game, since there are so many
I think these are all good things listed. I had asked some months back if controller inversion for the y axis was on the table, and you guys said down the road. Can you give any updates on this? It's very difficult for us inverted types using the controller. Keep up the great work!
I think we already implemented this, if I'm not mistaken. I remember Ana adding options to change the sensitivity of the controller as well.
