[WIP] Telekinesis update
Hello everyone!
A little video showing some updates on the telekinesis system of the game. Kalyskah can now push enemies to the sides as well as pull them with a shorter command input. Here is how it works:
Kalyskah will always push enemies if the Telekinesis (TK) key is pressed quickly without directional input.
Kalyskah will always pull enemies if the TK key is pressed quickly while the player is moving backwards. (So now you can more easily pull enemies mid-air)
Kalyskah will pull enemies if the key is held for more than 0.2s and the player didn't add a directional input (A similar behaviour to what is was before)
Kalyskah will push the enemy towards the input direction if the player holds the telekinesis key for 0.2 seconds, allowing players to push enemies to different sides and diagonals.
If Kalyskah pulls an enemy while she’s in mid-air, she’ll float for 0.4 seconds, which can allow for air combos (In the future this mechanic will probably be expanded)
We've chosen to keep a few of the old mechanics based on the feedback received on our last poll here. I know it has a lot of steps and that it might take a few tries to get used to the new system, but once you get used to it, it turns out pretty intuitive and it increases the pace of the combat a lot!
It doesn't mean that we might not change it later though, we'll release a patch to our neonate+ patrons next weekend and at the end of the month, to the public. We'll pay attention to the feedback to make sure we can tweak it a bit more until it is something easy for everyone to use =)
I hope you enjoy it, and now... I'll be back to work on quests!
Comments (2)
I know putting one in the game would be pretty time consuming, but do you think you could do a quick "how to" video like the one above on combat? I feel like I'm missing something, because I die to wolves. ...A lot.
That's a good idea! I'll make a video about it after the puppeteers introduction quest is complete, when I'll have more time. =D
