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September 1, 2023

[KT] Back to work.

The summer break is over. Even if I stayed at home, it was good to take it easy and only work on KT when I feel like it.

WW0 

I've worked on the 1st cosplay costume (Wonder woman) and on other outfits conversion to the new body model. Cosplay contests will be an important part of the game.

WW1 

I've also reworked the user interface. A quick interaction menu has been added to the objects tooltip.

WW2 

It can show up to 2 interactions triggered by 'E' and 'R' keys by default but they can be changed in the options menu (like other key bindings).

WW3 

If there are more available interactions, pressing 'R' open the choice menu (similar to dialogs menu) with additional interactions. You can select the interaction using 'W' and 'S' keys and validate the choice with 'E'. This allow a much more smoother gameplay and fewer things showing on screen.

I've also created a useful tool to allow to hide parts of the body mesh to avoid clipping without the need to create (and update) a custom version of the body mesh.

I still have some outfit parts to convert and lots of animations. So, I'll spend most of my time to work in Blender during the next days.

Note: If you have nice suggestions of cosplay costumes (a DAZ version must exists because I don't have time to create all required assets from scratch), feel free to share them here.

Thanks all for your support,
Oniki

Comments (2)

O
Oniki Kay · October 4, 2023

The new version isn't ready yet, but It's not because of the hardware incident. It's just that there is a lot of content to convert to the new engine and body model. I'm working as fast as possible to release the new version as soon as possible.

D
Dysautic · September 12, 2023

Is a new version out or, is it still being worked on due that hardware incident?