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Emanuele Galletto

@roosterema
0 bookmarksindexed Sep 11, 2026updatedlast updated Sep 11, 2026importedlast imported Nov 10, 2026
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Time of the Essence Project, Reworked
Mar 10, 2022 0
Clock-based Combat Speed for OSR RPGs
Howdy everyone! As i develop the rules and materials for Time of the Essence, I've had this cool little idea for combat speeds in OSR (or at least, most OSR games). Now, weapon speeds and "speed factors" have always been a bit of a sore spot in RPGs - some people spend a lot of time trying to implem
Mar 5, 2022 0 1
Pokémon-themed Fabula Ultima: an experiment
Disclaimer: this whole thing is 100% unofficial content, I have zero ownership of anything Pokémon related and there is no "secret Pokémon project" behind the scenes, let's be clear! The image above is from Pokémon Let's go Eevee/Pikachu. Howdy, you wonderful people! Today's post was inspired by a s
Dec 13, 2021 0 1
Achievement-Based Talents for Knave
Much like my previous experiment with Demon Contracts, here's my take on achievement-based progression for Questing Beast's Knave, which I'm currently playing (my PC, Amelia, might actually make it to level 2!) How do these work? Simply put, when you level up you may gain one of the Talents below, a
Jan 6, 2021 0 1
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Grudge Immortal: Reflections
Hi everyone! This is a post I've been meaning to write for quite a while. It's gonna get somewhat long, I think, and it's okay if you don't want to read through all of it. In fact, have a TL;DR: I have come to the conclusion that the adventure module "Grudge Immortal" no longer represents who I am a
Jun 22, 2020 0 1
[outdated] Fabula Ultima: Tactical Rules Module
Important note: these rules are kept here as a piece of development history, but do not really work well with Fabula Ultima. They tend to kill the action and make the game extremely slow, and do not take into account the many additional classes released over the years. Hooray hooray! A few of you ha
Jan 15, 2020 0 6
Fabula Ultima: Signature Skills
Dec 2, 2019 0
Fabula Ultima: a Level 100 Champion
Artwork: Gustave Doré, Death on a Pale Horse You might be wondering: what the #@*! does a Gustave Doré piece have to do with Fabula Ultima? That's easy: today I'm gonna try my hand at a level 100 champion (the kind of adversary that can threaten an entire group by themselves) and I wanted a badass a
Nov 12, 2019 0 1
Fabula Ultima: the Merchant
Hi everyone! Here we are with another hypothetical class for Fabula Ultima: the merchant! I know I know, this is a bit of a weird one - it's not that common in JRPGs, and the main examples are the Merchant crown in Four Heroes of Light (that's where the picture above comes from) and the Merchant ast
Oct 23, 2019 0 4
Fabula Ultima: the Blood Knight
Ever since I played Final Fantasy IV and met its protagonist Cecil, I've been fascinated by the Dark Knight. I've always liked any risk-reward classes, and the ability to trade health for damage is right up my alley. It's also the perfect amount of edgy, if you ask me. As of now, Fabula Ultima doesn
May 31, 2019 0 2
Going through changes
Dec 13, 2018 0
Zodiac Echoes 2.0 incoming!
Nov 30, 2018 0
Zodiac Echoes: enemy design poll
Nov 21, 2018 0
Creature Creation, Work in Progress!
What the title says! And I know "creature creation" sounds kinda repetitive, but I don't want to call these "enemies" or "monsters"... :( got any suggestions for a better section title?
Oct 11, 2018 0 1
Take part in Monster Creation!
Oct 5, 2018 0
Fabula Ultima: Spells and Spontaneous Magic
Oct 1, 2018 0
Zodiac Echoes: Introduction
Hey! A quick post to showcase some of my current work on Zodiac Echoes, the first in a series of small(ish), single-session role playing games which make use of cards to allow for faster gameplay and character creation. You'll be glad to know that playtest materials for this game are pretty much com
Aug 16, 2018 0 4
Update & Happy Holidays!
Hello everyone! Just wanted to wish all of you a happy summer holiday (and buon ferragosto to all Italians!), plus a couple updates! I’m in the process of re-designing some of Fabula Ultima’s core rules - specifically the mechanical relevance of Promises between characters. Expect the next Fabula po
Aug 13, 2018 0 1
Fabula Ultima: The Eight Pillars
Hello! First of all, here's the new (and likely final, but let's not be too hasty) logo for Fabula Ultima. It's dreamy, and green-blue, and JRPGish... and I'm pretty happy with it, but I'd really love to hear your thoughts. However, the meat of this post is... the Eight Pillars! What's that about? G
Jul 30, 2018 0 2
Fabula Ultima: Game Sheets and Preview
Hi! If you're thinking "hey, that logo looks suspiciously like a JRPG logo" you're... very right! Fabula Ultima is a big project of mine, one you'll be able to see from its early stages (which is to say, the current state of the game) to its completion (hopefully within a reasonable time) So what's
Jul 2, 2018 0 21
Blood Red Blossoms: Playtest and File Update
Jun 25, 2018 0
Mini Update!
May 17, 2018 0
Blood Red Blossoms Character Sheet Preview
May 9, 2018 0
Work in Progress: Blood Red Blossoms!
While the next Patreon release will be Guilds of Coldstone, I’m doing a dramatic overhaul of Blood Red Blossoms, my Blades in the Dark hack inspired by Japanese myth. You’ll soon be able to see more!
May 7, 2018 0 1
Full List of My Projects & Designs
Heya! Since some of you might have only recently discovered my work, I wanted to provide a list of everything I've done in the past years - together with the appropriate links. Consider this sort of an anthology-checklist! Blades of the Inquisition is a Blades in the Dark hack that allows you to pla
Apr 23, 2018 0