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July 15, 2026

[Download] New EvoForge Beta Update Available!

Once again, a huge thank you to Alien for spending so much time testing the application with a wide range of cars and providing invaluable feedback!

What's new

  • Support for unpacking encrypted Kunos cars (successfully tested on the Mazda RX-7 Spirit R and several other DLC cars).

  • Imported AC1 cars and cars fetched from the Mods folder now have access to the same Tuning options as cars generated directly by EvoForge.

  • Reads all mods present in your Mods folder (including mods not created with EvoForge), allowing you to modify them as well (part swaps, tuning, setup ranges, etc. — Work in Progress).

  • Fixed issues with official mod wheel conversion (some wheel blur effects were imported incorrectly, causing visual issues at high speed).

  • Reduced disk space usage: cars are now unpacked only temporarily while you are editing them.

  • Improved the My Cars page with multi-selection support for easier deletion.

  • Added the ability to rebuild a car at any time (especially useful for Unpacker subscribers, who no longer need to change a parameter just to trigger a rebuild).

  • Added a progress bar to monitor conversion and build progress.

Planned for future updates (non-exhaustive)

  • Complete vehicle parameter editing, including advanced engine mapping.

  • Ability to import parts from AC1 and EVO mods.

  • UX redesign of the Tuning, Mapping, and Setup pages.

  • Improved driver transfer (or reworked driver implementation).

  • Better visual quality for conversions in Assetto Corsa EVO.

  • Physics fixes (some cars currently have broken physics, incorrect ride height, and other issues).

  • Exhaust backfires.

  • Gauges and instrument clusters.

  • ...and much more!

Please note that this is not a roadmap for the next update. It's simply a preview of features that are planned and may be included in future releases.