[Download] New EvoForge Beta Update Available!
Once again, a huge thank you to Alien for spending so much time testing the application with a wide range of cars and providing invaluable feedback!
What's new
Support for unpacking encrypted Kunos cars (successfully tested on the Mazda RX-7 Spirit R and several other DLC cars).
Imported AC1 cars and cars fetched from the Mods folder now have access to the same Tuning options as cars generated directly by EvoForge.
Reads all mods present in your Mods folder (including mods not created with EvoForge), allowing you to modify them as well (part swaps, tuning, setup ranges, etc. — Work in Progress).
Fixed issues with official mod wheel conversion (some wheel blur effects were imported incorrectly, causing visual issues at high speed).
Reduced disk space usage: cars are now unpacked only temporarily while you are editing them.
Improved the My Cars page with multi-selection support for easier deletion.
Added the ability to rebuild a car at any time (especially useful for Unpacker subscribers, who no longer need to change a parameter just to trigger a rebuild).
Added a progress bar to monitor conversion and build progress.
Planned for future updates (non-exhaustive)
Complete vehicle parameter editing, including advanced engine mapping.
Ability to import parts from AC1 and EVO mods.
UX redesign of the Tuning, Mapping, and Setup pages.
Improved driver transfer (or reworked driver implementation).
Better visual quality for conversions in Assetto Corsa EVO.
Physics fixes (some cars currently have broken physics, incorrect ride height, and other issues).
Exhaust backfires.
Gauges and instrument clusters.
...and much more!
Please note that this is not a roadmap for the next update. It's simply a preview of features that are planned and may be included in future releases.
