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July 14, 2026

EvoForge — Update

Thanks to TheDirtyAlien and valecant for their reports that made this update possible.

  • The app wouldn’t start at all. If content.kspkg couldn’t be found, EvoForge would crash before its window even opened — a console flashing briefly and closing instantly, with no error message. It now always starts and clearly tells you what’s missing.

  • content.kspkg wasn’t being detected. The detection system only checked a few hardcoded paths. It now asks Steam where its libraries are located, so any installation location works — regardless of the drive or the library name.

  • The path couldn’t be set manually. The error message told you to configure it in Settings, but no such option existed. Settings now includes a Game data (content.kspkg) field that accepts the file itself, its containing folder, the game folder, or a Steam library.

  • Path detection has been hardened across the board. EvoForge no longer guesses where your files live — it asks Windows and Steam directly, so unusual setups are handled instead of silently failing.

  • 🐧 Native Linux build. No more Wine — just download, unzip, and run: EvoForge.

Comments (3)

F
Fraustiz · July 14, 2026

Please update the ui to at least hide you vibe coded it.

B
Blester Builds · July 14, 2026

i dont get the get the imported car after following all the steps, its just the grey fiat car

E
EvoForge - Jésus Triste · July 15, 2026

It doesn’t work on every car. If you get the gray car, it means the car you’re trying to convert is encrypted.