EvoForge — Update
Thanks to TheDirtyAlien and valecant for their reports that made this update possible.
The app wouldn’t start at all. If content.kspkg couldn’t be found, EvoForge would crash before its window even opened — a console flashing briefly and closing instantly, with no error message. It now always starts and clearly tells you what’s missing.
content.kspkg wasn’t being detected. The detection system only checked a few hardcoded paths. It now asks Steam where its libraries are located, so any installation location works — regardless of the drive or the library name.
The path couldn’t be set manually. The error message told you to configure it in Settings, but no such option existed. Settings now includes a Game data (content.kspkg) field that accepts the file itself, its containing folder, the game folder, or a Steam library.
Path detection has been hardened across the board. EvoForge no longer guesses where your files live — it asks Windows and Steam directly, so unusual setups are handled instead of silently failing.
🐧 Native Linux build. No more Wine — just download, unzip, and run: EvoForge.
Comments (3)
Please update the ui to at least hide you vibe coded it.
i dont get the get the imported car after following all the steps, its just the grey fiat car
It doesn’t work on every car. If you get the gray car, it means the car you’re trying to convert is encrypted.
