[Goo Engine] 4.1.1 UPDATE - Mac M1/M2 and Half Lambert
It's finally here!! Goo Engine is difficult to build on Mac since very few of our studio members have Macs avaiable for us to build on to test. However, through much hard work and perseverance, we finally got an M1/M2 build for Goo Engine that works!
Updates:
A functioning M1/M2 Mac build!
New Half Lambert output socket for Shader Info node, giving you FULL control over the terminator!
NOTE: keep in mind that Half Lambert only works for one light at a time per light group! Otherwise, it gets a bit messy.
Download the ZIP file here! Available for Windows and Mac. Thanks so much for your support to help make this fork possible!
Can't download on Mac running M4 as it states like others have said "blender is damaged"
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Jonathan Main · August 2, 2025
I'm still having trouble getting GooEngine to run on my M2. Does anyone have a step by step, video or documentation to fix this? Getting the "Blender is Damaged" message
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SAEED MOHAMMAD AMANI · June 14, 2025
I’m currently using Macs with M3 and M4 chips, and it seems the update hasn’t reached us yet. I’m eager to start working, but I’m unable to proceed due to compatibility issues. Do you have any estimated timeline for when the update will support Mac M3/M4 devices?
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Dirk Tiede · December 15, 2024
Incredibly excited about this! Been looking forward to it ever since I ran into y'all at the Blender conference. P.S. If you ever want help testing on Mac in the future, I'd be delighted to help out.
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Adrian Lopez · December 14, 2024
Surely not limited to M1/M2, right? Just traded my M1 in for a M4 Max
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DillonGoo Studios · December 14, 2024
Give it a go! Let us know how it goes and if it doesn't work we'll look into it!