Tethered Update July 18th
First of all, NEW BANNER! very cool much wow! It's so much easier to make art when you can use yourself as a reference model lol. Anyway on to the update:
Helloo guys, I've got a new update today with the main topics:
New model, clothing and more toys!
Updates:
New player model:
Replaced the player model of Mai with someone who might be familiar to some of you: Burnice!
I'm not sure if I want to stick with her because I'm not a 100% happy with her textures and bones, plus she is missing blendshapes that I might want in the future for facial expressions. But in general this model is already way easier to use compared to the previous one. So I'll stick with Burnice for now.Wardrobe:
You are now able to change the clothes of the character! This is the 1st iteration of the UI where I made it so you can choose between outfits for the character, and then toggle certain clothing pieces on/off from that outfit. There is only 1 outfit available now but this is mainly future proofing so that more outfits are way easier to add later on.
New Toys:
Added a bunch of toy models. This is only the visual part, you can't do anything with them yet but this is the first set of toys I wan't to be available in the game.
I'm not sure what I want to work on next... It's either diving in blender to make some basic animations or work on the logic for using the toys. Either way, look forward for the next update!
Your voice matters! If you have any remarks, things you want to see or feedback about the game you can always message me.
Comments (4)
looking forward to trying a playable build whenever you release it!
In my next update i'll be addressing the release date of the demo!
Awesome! I think you could add a tongue to the game to lick the character.
Definitely an option! It was actually on my list as well next to the possibility of using your hands :)
