Crazy 4 months
In March, I started developing the game with zero game dev experience with the help of hundreds of YouTube tutorials. In this post, I'll share a little timeline showing the progress I've made during these few months 💖
March 13, 2026
The first private post I've posted about the game. At that point, I've worked on it for a few days already, set up the character movement and started working on the sneaky biting mechanics.
March 14, 2026
Added the first UI elements and the player stats system (Thirst, Stamina, XP and Level)
March 15, 2026
Added a combo attack system with animations
March 17, 2026
Added the first equipable item and the first version of the equipment system
March 26, 2026
Goodbye default starter scene! Added the open world map with stylized environment, a navigation and map system, experimented with the UI again
March 28, 2026
Added the slumberrrr interaction and a day/night cycle. Added a stone henge to the map (more information on why there's a stone henge in Ukraine later lol)
April 1, 2026
Added the flight system, more UI changes.
April 12, 2026
Started adding roads and buildings to the map.
April 14-17, 2026
Finalized the logo design and the name of the game, started adding the Vampire Creator mode.
April 20, 2026
Made changes to the Vampire Creator UI
April 23, 2026
More progress with the city
April 23, 2026
Made clothing assets
May 1, 2026
Added more stuff to the map
May 14, 2026
Added the dialogue and quest systems (and Salem!)
May 15, 2026
Added NPC cars driving around the city
May 18-20, 2026
Started working with Dvi Soroky on adding the traditional necklaces to the game. Acquired a bandura and started learning to play it for the soundtrack. Doubled the open world map size.
May 25, 2026
Figured out a better way of making the traditional necklaces (btw, different necklaces will have different special properties, more on that later)
May 28, 2026
Added the skill tree.
May 29-31, 2026
Added more stuff to the map
June 1, 2026
Added the main menu and the settings menu.
June 9, 2026
Started adding Hutsulka Ksenia's dresses to the game. Also added the foundations of the enemy and companion NPC AI and the reputation systems (there's nothing to show at the moment because the UI isn't ready yet)
June 11-21, 2026
Worked on the music for the trailer (with the flute part played by TaniaSopilka)
These few months have been truly intense. I hope that we will be able to keep making lots of progress and give you lots of updates regularly. Thank you for the support!💖
Comments (2)
If you need any non-public beta testing help, I'm always down! I'm also studied up and almost fully certified ux designer technically, so I know a lot about the testing experience for making things user friendly and accessible.
That's definitely something I'd like to do once I have a working demo for testing!💖
