deadlystingnyc_auto_magic_v0.8.2.1.zip 323.0 KB
September 13, 2026

EARLY ACCESS: Auto Magic v0.8.2

I've gotten some great feedback on this mod so far, but I would love to hear more from those of you who are trying it out! Since my initial post for this mod, I've made a bunch of changes I'm excited for you all to test in your games, so after you read the change descriptions, be sure to download the latest version attached to this post! If you are catching up, here is where Auto Magic started.

What Changed in v0.8.2

  • Spellcasters will no longer cast Chaos spells on Sims they have a friendly or better relationship with.

  • Infatuate targets will prefer to flirt with a Sim they have an existing romantic relationship with if present.

  • Scruberoo is no longer blocked from casting on non-Spellcasters, allowing for the spell to succeed in cleaning non-caster Sims.

  • Discharge now requires the spell perk be purchased by active household Sims to be used.

  • Practice autonomy was reworked to include a 2 hour cooldown after each session and a 5 hour cooldown after learning a new spell. The cooldown applies to all 3 schools of magic, so practicing/learning one locks out practicing the other schools for the cooldown duration.

  • Spellcasters who are cursed should not practice autonomously as this greatly increases the risk of charge overload or other adverse effects.

  • Chaos spell casting autonomy is now granted to Sims with appropriate traits (Mean, Evil, etc.) and not to Sims with high Mischief skill level.

  • Four additional spells were added to autonomy but NOT to the spell grant list for NPCs. Decursify, Necrocall, Transportalate, and Strangeify can be cast autonomously by Sims who learn those spells.

  • Added a second test for the WitchOccult trait in addition to the Manifested occult trait to ensure occults of other types did not unlock spells and spell use.

  • Fixed text notification to use Scruberoo instead of "sim clean" for the Sim-targeted variety.

  • v0.8.2.1 only: Removed a leftover relationship tuning override that was nonfunctional but conflicted with other mods overriding the same tuning.

Important Update Instructions

To ensure no loss of necessary data, please update your mod files in the following order:

  1. Download the file attached to this post and unzip the contents.

  2. Move the as_raised_lods.txt file from your Auto Magic mod install folder to the v0.8.2 unzipped Auto Magic folder.

  3. Delete the old Auto Magic files/folder from your Mods folder.

  4. Move the new Auto Magic folder (with as_raised_lods.txt) into your Mods folder.

Then delete caches (yadda, yadda, yadda - you know this) and you're good to restart! Note that the worst thing that can happen if you accidentally delete the as_raised_lods.txt file is that NPC Spellcasters instanced on the current lot when you save may not get their LODs lowered again on despawn. It should never be enough to have a significant impact on your game, but please let me know if you experience performance degradation.

Give the new build a whirl and please let me know what you think either in the comments on this post, or (preferably) on my Discord server. Thank you again for following my Patreon and taking part in my very first Early Access project! Happy Simming!

Comments (2)

o
omglaserspewpew · September 13, 2026

Thank you kindly! Just so you know, this excellent mod conflicts with tyjokr's excellent mod, Deeper Friendship, because of the friendship-acquaintances tuning.

d
deadlystingnyc · September 13, 2026

Thank you for that info! My override of the acquaintance tuning is actually inert and needs to be removed, I will update this post with a v0.8.2.1 file shortly!