Malice in Wonderland v0.1.0 - Patron
v0.1.0 is out for patrons
The builds are attached to this post — Windows and macOS, patron version, with the full customization system.
Thank you for making it possible.
Exploring
Third-person free-roam with camera-relative movement, jump, and a camera that pulls past geometry so foliage never shoves the shot.
Hold or toggle to run, your choice, in Settings → Controls.
A K — Show Commands overlay that reads its keys from your actual bindings.
Unstuck in Settings, behind a confirmation, to teleport back to spawn.
Footsteps that know what you are standing on — grass, rock, wood and dirt each sound different, and running is louder than walking.
Idle life: the character blinks and glances around when you leave her alone.
Talking and learning
Two branching conversations, each a multi-branch hub: the warrior on Hare Cliff and the shaman up by the falls.
What you learn opens new lines. Both hubs change after sex.
NPCs turn to watch you approach and animate on some of their lines.
Two readable notes: the Hand's four-page journal, which lays out the premise, and the Pillager's Note, which does not.
Chests and pickups, with the chest animating open before the item lands.
Animation sequences
Shaman Standing — seven blocks: idle → foreplay → vaginal, swapping with anal, branching into climax outside or inside.
Warrior Kneeling — eight blocks: idle → foreplay → tip → head → blow → deep → cum inside or outside.
You pick the branch from on-screen options; loops finish their pass before moving, so the cut always lands on a clean pose.
Every block carries its own sound, and the climax blocks fire the fluid system.
Inventory, equipment and customization
Six inventory and six equipment slots over a live, orbitable 3D preview of your character. Drag to equip, right-click for a menu, left-click for item details.
Four garments: the Gala Dress top and bottom, and the Viper Swimsuit. None are owned at the start — they are in the chests.
Character customization: body shape, hair style, hair colour and each eye separately, all on the same live preview.
Hair and skirts collide with the actual body rather than an approximation of it.
Menus, world and sound
The main menu is inside the real game world, not a separate scene — the view behind the title is the map.
Opening a menu dissolves the world away while your character stays visible through it.
Settings: audio, video and controls, all applying immediately. Four volume sliders, including a separate one for the explicit audio.
Ambience that changes as you go inside, interior colour grading, volumetric fog, and baked lighting across the whole map.
Credits, with everyone who made the audio credited and linked.
Free and Patron builds
Same game, one difference: the free build shows the body-shape and hair-style customization sections but greys the options out, with a link to unlock them. Hair colour and both eye colours stay fully editable in the free build.
The main menu stamps 0.1.0 - free or 0.1.0 - patreon so you can always tell which you have.
Installing on macOS
The build is signed, but not by an identified developer, so macOS blocks it the first time.
macOS 15 or later — double-click the app once and let it be refused, then open System Settings -> Privacy & Security, scroll to the bottom and press Open Anyway.
macOS 14 or earlier — right-click the app -> Open -> Open.
If macOS says the app is damaged, that is the download quarantine rather than a broken file. Open Terminal and run:
xattr -dr com.apple.quarantine "/path/to/Malice in Wonderland.app"
