Los Santos Alive — Major Update Available Now For Supporter Testing
This update represents a major evolution of Los Santos Alive.
A massive amount of work has gone into overhauling the core architecture, expanding NPC capabilities, improving reliability, and laying the foundation for far more advanced emergent interactions going forward.
Patreon supporters can now test the update, providing feedback and helping shape the future of Los Santos Alive.
Major Features
NPCs can now interact directly with other NPCs. Tell an NPC to go talk to the nearest person and watch them respond in all types of ways.
You can now ask an NPC to approach another NPC and perform actions on them, including threatening, robbing, following, and more.
NPCs can now drive the player anywhere they ask, including general destinations ("the beach"), zones ("Rockford"), or waypoints.
NPCs can now enter:
back seats
passenger seats
driver seats
nearby player vehicles even if the player is not currently inside them.
NPCs can now give or return the player's weapon.
NPCs can now threaten the player with their weapon.
NPCs can now lower/stow their weapon.
NPCs can now be told to get up from kneeling.
AI / Behavior Overhaul
Overhauled every existing command so NPCs can now dynamically combine behaviors instead of commands fighting each other.
Examples:
follow + hands up
combat + vehicle transitions
persistent vehicle states
multi-state behavior blending
Overhauled the vehicle context system:
NPCs are now aware of both player vehicles and their own vehicles.
Fixed many cases of NPCs incorrectly believing they were already inside a vehicle.
Overhauled the mod architecture to support scalable NPC-to-NPC interactions and future systemic behaviors.
Expanded the activity tracking system to support a much wider variety of real-world NPC activities.
Archetypes should now be fully functional, allowing large portions of Los Santos citizens to behave and speak differently depending on personality archetype.
Refactored and cleaned up the AI context system to reduce redundant information, improving NPC awareness, response quality, and contextual understanding.
Reliability / Immersion Improvements
NPCs will no longer walk directly into walls when walking away.
NPCs will now properly exit vehicles whenever a command requires it.
"Wait here" now correctly stops vehicles from continuing to move.
Hands up states now properly persist between vehicle transitions and other behaviors.
NPCs will no longer continue speaking after death.
NPC conversations and interactions are now significantly more reliable, with many silent/unresponsive edge cases fixed, and significantly reduced cases of NPCs not responding when a player talks to them.
Audio / Interaction Improvements
Text and microphone inputs are now fully rebindable.
Radio awareness has been massively expanded with 100+ additional hand-tailored songs, allowing NPCs to better understand:
song mood
artist
genre
atmosphere
Going Forward
This update also lays important groundwork for future systems involving:
deeper NPC-to-NPC social behaviors
Enhanced combat and situational context
improved memory and persistence
more advanced companion/accomplice gameplay
expanded emergent world interactions
more believable AI-driven scenarios throughout Los Santos
Huge thank you to everyone supporting the project and sharing clips, feedback, bug reports, and ideas. The pace of development lately has been insane, and there’s still a lot more coming.
If you have any inquiries or require support please message me in the Discord.
Thank you for your support in turning this project into something amazing.
Comments (9)
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goat
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Npc torture
PREACHER MAN READY TO GO
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