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Catrico

@Catrico
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 29, 2026importedlast imported Oct 30, 2026
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Progress Update
We're at 328 renders completed. ​I decided to research Ren'Py's translation system a little. Although it was just a quick look, adding additional languages to the game doesn't seem too complicated. ​Please take this with a grain of salt, but I'm considering potentially adding 2 more languages (Portu
Aug 14, 2026 0 1
Progress Report
110 renders done! Everything is normal so far, and there really isn't much major news to report. In fact, I almost skipped this progress update because there wasn't a whole lot to say—everything is flowing smoothly despite having to organize the renders as I go. And well, that's literally all I have
Aug 6, 2026 0 1
0.4
​I’ve started creating the renders for the upcoming update. This time, I'm going to organize all the renders as I go to avoid repeating what happened with the previous build. While I didn't bring it up back then, organizing randomly scattered renders was a huge hassle. ​Because of that, keeping ever
Aug 1, 2026 0 1
Normal progress
​I have 276 renders done so far. There isn't much else to add, except that I realized a few of them have floating objects. Luckily, it's just about 5 renders, so it's a small issue, but I plan on redoing them anyway. I might share another status report once the renders are completely finished. Take
Jul 7, 2026 0 2
Hello
I've already finished 168 renders, and it looks like I will be exceeding 300 renders once more. I know that from a player's perspective, this is great news because it translates to more content and playtime. However, for me, it's a bit frustrating that I can't seem to accurately estimate how many re
Jul 2, 2026 0 2
Several things on my mind
Hi everyone, let's start with the obvious... As you can see above, I've already begun working on the renders, so there isn't much more to add there. I'm going to risk saying we'll have about 280 to 300 renders. If I end up going over my estimate yet again, I'll likely stop sharing this specific metr
Jun 27, 2026 0 2
Renders Completed
433—that's the final number of renders I have for this update. Even if I end up deleting a few, it will definitely still be over 400. ​Now comes the boring part: reviewing the renders one by one, converting them to .webp format, writing the game code, and finally testing it. ​This will be my last pr
Jun 8, 2026 0 1
A Few Things to Mention
Hi everyone, I hope you're all doing well! ​Well, where do I start? As you can see, the renders are moving forward. I've experimented a bit with POV (Point of View), but only for a very few renders—it's more of a test than something I want to implement seriously. Constantly changing the characters'
Jun 3, 2026 0 4
Slow but Steady Progress
​As you can see from the image above, I am already making progress with the renders. For now, I don't have as many as I would like, but well, this isn't about rushing through it; it's about doing it with patience and precision. ​You might have already noticed that the characters no longer have those
May 31, 2026 0 1
Changes and More Changes
​I have finished the script! I reviewed it a couple of times and I think I'm satisfied with the result. As for the number of renders, I will stick to the amount I mentioned before: around 280 to 300. ​As you might have noticed in the image above, Chandra went through several changes—and she wasn’t t
May 28, 2026 0 1
Progress Update: Working on Version 0.2!
Hello everyone, I hope you are all doing well! I want to share a quick update about the upcoming version. ​What's coming in Version 0.2: This update will cover Day 2. We will meet two new characters, get a bit more context regarding Riza's past, and, of course, the star of this version will be Lola.
May 24, 2026 0 1