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Catrico

@Catrico
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 29, 2026importedlast imported Oct 30, 2026
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Don't make Chandra angry
Oct 29, 2026 0
What's happening here?
This is just a quiet massage, I'm sure of it. As for that curious censorship... it's just a pretty ornament because definitely nothing suspicious is going on here... ​— 300 renders so far.
Oct 23, 2026 0 1
They are multiplying
This first part of the update is going quite slowly. It's the first time I've had 6 characters simultaneously, and handling the poses and all that is pretty slow. Plus, I also have real-life responsibilities... I want to finish this part as quickly as possible because there's still quite a bit ahead
Oct 17, 2026 0 1
First Impression
They say first impressions are always important. In this case, I'm not sure I can consider this a good first impression... although in any case, what is Blair doing here??? > First 100 renders completed.
Oct 11, 2026 0 1
What's coming next
Oct 6, 2026 0
ZIP
v0.5 is now public
302 renders added and 3 animations ​Several Day 1 renders were reworked (eventually Day 1 will be completely remade). ​Extra Note: Some characters had slight changes; you might not notice this, but I'm mentioning it just in case you spot something different in the skin of some of them. From this poi
Oct 2, 2026 0 2
Do you agree with Jasmine being a love interest?
The question is simple and clear; obviously, the votes of paid members will carry more weight than those of free members, though the idea is for the majority to participate.
Sep 30, 2026 0 2
v0.5 is now available for early access
Sep 25, 2026 0
And what does Nina have to do with this?
It would be hard to pinpoint exactly in what context Nina could be relevant here, but oh well, you never know... Originally I was going to show a more suggestive render, but you'd better wait until the update comes out. ​Finished renders: it's going to be an update with 302 renders. In fact, it was
Sep 20, 2026 0 1
This is... awkward...
​I have the feeling there's some tension in the air, although I wouldn't know how to explain why. By the way, where is Lola? We'll have to wait and see what happens when the update comes out. 204 renders made. ​Have a nice day.
Sep 14, 2026 0 1
​Is Riza angry?
​I wonder what Lola is saying to her? Maybe they're just talking about the bad weather, it's hard to know for sure... ​Short progress update, I'm taking things easy. 101 renders made. ​Have a nice day.
Sep 7, 2026 0 1
How are you all doing?
Hello, I hope you are all doing well. As for me, I've had a bit of a chaotic few days, but anyway, let's talk about the next update. The script is finished (actually, I finished it a couple of days ago). The catch in all of this is that, as you've probably noticed, I use Koikatsu characters, and the
Sep 2, 2026 0 1
ZIP
0.4 public release
Changelog: ​-472 renders added and 1 animation ​-1 H-scene -​Background music added -​Added Spanish and Portuguese translation (automatic translations)
Aug 29, 2026 0 2
0.4 is now available for early access
Aug 23, 2026 0
Final progress update for 0.4
The renders are finished! A total of 472 renders for this update, plus 1 animation. ​I know I said I wanted this version to be all static images, but I couldn't resist the temptation to make my very first animation. It's a simple one, but it's my way of testing the waters with animations. ​Usually,
Aug 17, 2026 0 1
Progress Update
We're at 328 renders completed. ​I decided to research Ren'Py's translation system a little. Although it was just a quick look, adding additional languages to the game doesn't seem too complicated. ​Please take this with a grain of salt, but I'm considering potentially adding 2 more languages (Portu
Aug 14, 2026 0 1
Almost forgot!
Aug 10, 2026 0
Progress Report
110 renders done! Everything is normal so far, and there really isn't much major news to report. In fact, I almost skipped this progress update because there wasn't a whole lot to say—everything is flowing smoothly despite having to organize the renders as I go. And well, that's literally all I have
Aug 6, 2026 0 1
0.4
​I’ve started creating the renders for the upcoming update. This time, I'm going to organize all the renders as I go to avoid repeating what happened with the previous build. While I didn't bring it up back then, organizing randomly scattered renders was a huge hassle. ​Because of that, keeping ever
Aug 1, 2026 0 1
Regarding Version 0.4
​The script is nearly complete for this build. Once finalized, I plan to rework a scenario I'd like to adjust. ​The very first H-scene is on the way. I realize waiting four updates for adult content might seem like a long time, but I wanted to establish a solid narrative foundation prior to developi
Jul 28, 2026 0 1
0.3 Public Release
Changelog: ​-442 renders added ​-Save files from 0.2 should work normally -​Tweaked some Day 1 dialogue (mostly fixing typos and spelling errors) For this update, I decided to test using external download links. Please note that these links will likely expire or stop working as soon as the next vers
Jul 26, 2026 0
Future Game Development Details
​Not every featured character is a love interest. Although this is a harem-style game, the MC's love interests will be limited, mainly because I do not want to clutter the game with filler characters. ​Jasmine is not a love interest. She is a character meant for other plot purposes; there might be o
Jul 22, 2026 0 1
0.3 is now available for Early Access
Jul 19, 2026 0
Renders for 0.3 Completed
438 renders (the final count may vary slightly). Honestly, the final stretch of this version took a bit more effort than anticipated, but I managed to pull it off well in the end. ​The downside is that while I was sorting the renders, I accidentally moved a batch of them to a different folder. Now I
Jul 14, 2026 0 1
Normal progress
​I have 276 renders done so far. There isn't much else to add, except that I realized a few of them have floating objects. Luckily, it's just about 5 renders, so it's a small issue, but I plan on redoing them anyway. I might share another status report once the renders are completely finished. Take
Jul 7, 2026 0 2
Hello
I've already finished 168 renders, and it looks like I will be exceeding 300 renders once more. I know that from a player's perspective, this is great news because it translates to more content and playtime. However, for me, it's a bit frustrating that I can't seem to accurately estimate how many re
Jul 2, 2026 0 2
Several things on my mind
Hi everyone, let's start with the obvious... As you can see above, I've already begun working on the renders, so there isn't much more to add there. I'm going to risk saying we'll have about 280 to 300 renders. If I end up going over my estimate yet again, I'll likely stop sharing this specific metr
Jun 27, 2026 0 2
A sneak peek at the new characters
Jun 26, 2026 0
Let's talk about 0.3
-​I have a few things to share with you. Previously, I mentioned that I was trying to learn about "node constraints." I'm happy to say that I now have a pretty clear understanding of how they work, and I've already put them into practice in simulation scenes. On top of that, another aspect that was
Jun 22, 2026 0 1
ZIP
0.2 Public Release
​-443 new renders. ​-Saves from the demo will no longer work.
Jun 20, 2026 0 2
Before 0.3
Hi everyone, I wanted to share a little update on what I've been up to these past few days. ​I've been doing some research and watching tutorials on animations, and overall it doesn't seem too difficult. The main hurdle for me right now is that I don't quite understand how "node constraints" work. I
Jun 16, 2026 0 1
0.2 is Available for Early Access
Jun 13, 2026 0
Renders Completed
433—that's the final number of renders I have for this update. Even if I end up deleting a few, it will definitely still be over 400. ​Now comes the boring part: reviewing the renders one by one, converting them to .webp format, writing the game code, and finally testing it. ​This will be my last pr
Jun 8, 2026 0 1
A Few Things to Mention
Hi everyone, I hope you're all doing well! ​Well, where do I start? As you can see, the renders are moving forward. I've experimented a bit with POV (Point of View), but only for a very few renders—it's more of a test than something I want to implement seriously. Constantly changing the characters'
Jun 3, 2026 0 4
Slow but Steady Progress
​As you can see from the image above, I am already making progress with the renders. For now, I don't have as many as I would like, but well, this isn't about rushing through it; it's about doing it with patience and precision. ​You might have already noticed that the characters no longer have those
May 31, 2026 0 1
Changes and More Changes
​I have finished the script! I reviewed it a couple of times and I think I'm satisfied with the result. As for the number of renders, I will stick to the amount I mentioned before: around 280 to 300. ​As you might have noticed in the image above, Chandra went through several changes—and she wasn’t t
May 28, 2026 0 1
Progress Update: Working on Version 0.2!
Hello everyone, I hope you are all doing well! I want to share a quick update about the upcoming version. ​What's coming in Version 0.2: This update will cover Day 2. We will meet two new characters, get a bit more context regarding Riza's past, and, of course, the star of this version will be Lola.
May 24, 2026 0 1
Welcome to My Futa Life Awakens! vDemo is here!
Hello everyone! I'm Catrico, and I'm thrilled to announce that the very first version (vDemo) of my visual novel is officially live! This project is a labor of love, featuring over 300 custom renders and the beginning of Riza's journey. ​“A personal note from me:This demo might be a bit rough around
May 22, 2026 0 12