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Babus Update #36: Time to expand the castle!
Hello everybody! I see a lot of new faces in the Babus boat. Welcome aboard and thank you for your support! So, what's next in Angel Under? We've got most of the core systems checked... Except one. We're talking about the "open world" feature. What are you talking about, you say? Well, we want the p
May 1, 2023 0
Biweekly update #34: New version in a few days!
Hello everybody! So yes! A small new update is almost ready to be launched. It's just a new sexy NSFW scene, but I'm sure you're okay with that ;) On less sexy news, it's been some busy weeks! After finding some game-breaking bugs related to audio, we've reworked the whole sound system with the famo
Apr 17, 2023 0 1
Biweekly update #33: Now it feels GOOD
Hello again everybody! This is it. The last update before the release of the next version, which will happen in around two weeks. This update is specially important, because it's been all about making the gameplay feel good. We've implemented all the VFX, shakes, audios and other stuff necessary to
Mar 3, 2023 0 1
Biweekly update #31
Sup everybody! Time for a quick update! We're finally approaching the end line of this extremely arduous iteration. Most of the heavy stuff has already been lifted. The test admission levels have been designed and implemented. So there are three things remaining for this iteration. - First, connecti
Feb 7, 2023 0
Biweekly update #29
Hello everybody! Hope you had some good deserved holidays! Time to get back to work. These weeks, we have finally finished the flow for the next version, meaning that it can be played from start to finish -except the test admission levels. Here's the link of the dev build if you wanna give it a try!
Jan 9, 2023 0 1
Biweekly update #28
Hello again everybody! We are finally starting to see the light for the next update: all basic enemies have been finished, the basic navigation system between the gunplay rooms is already done, and most of the new dialogues and assets are ready to implement. In this new development build you can fig
Dec 13, 2022 0 1
Biweekly update #27
Babus report time! As promised, we've produced a couple of new enemies, and the two of them are capable of shooting projectiles to the player. You can fight them in a demo level we've included in the the development build. We plan to include only one more enemy for the test admission part, so a grea
Nov 28, 2022 0 1
Biweekly update #26
Hello again everyone! Again, we are in for another Angel Under update. These weeks we have been focusing mainly on enemy development. We've created a base enemy and implemented it into the development build. Yep, finally AU has some true fights other than squashing flies with a wrench! Of course, fi
Nov 14, 2022 0 1
Biweekly update #25
Hello everybody again! Hope you guys have been enjoying Halloween! Here at the Babus Cave, we are still working on the Admission Test part. These two weeks have been all about automating the levels creation, which has proven to be not short of a difficult task. Alas, we've pushed through adversity a
Nov 2, 2022 0 1
Biweekly update #24
Time for the Babus report! These two weeks have left our brains fried. We've been working on the game design of the gunplay part, deciding which will be its core mechanics and feeling. Sounds simple, but there's a lot of stuff we've had to decide: camera areas, Erin's moveset exact capabilities, col
Oct 14, 2022 0 1
Biweekly update #23
Hello again everybody! Another half month has passed and here at the Babuscave we are working hard and relentlessly. These two weeks we've been working on Erin's gunplay moveset. We are focusing on it to feel good: Erin is super athletic and agile, and needs a responsive and free moveset to match he
Oct 3, 2022 0 1
Biweekly update #22
(Yes, I've finally accepted the fact that it's never weekly. Biweekly is what it will be called from now on.) Hello everybody and welcome to another Babus report! First of all. Woah! Lots of new people around here. Me and my teammate Swingwren are super happy about the warm reception of Angel Under'
Sep 19, 2022 0 1

