DeepSkin V4
This update brings a complete overhaul to eyes! ๐
Eyelid shadows
Upper and lower lid contact shadows, measured from the character's own lid line every frame. They follow blinks, expression morphs and the gaze.
Eye corner shadow, plus a lid interior shadow that darkens the inner eyelids where they touch the eye.
Width, height, reach and softness sliders.
Iris edge
Eye Tessellation smooths the eyeball mesh.
Iris Edge Blend hides the hard mesh seam between iris and sclera using the character's own sclera texture, with reach, brightness and grazing-angle controls.
Corneal Refraction: the view ray bends at the cornea with a real refractive index. Iris Depth and Iris Concavity give the pupil true parallax at side views, like a real eye.
Iris UV Bake reads the mesh's actual mapping, so pupil morphs such as slits show correctly in the refraction.
Pupil Uses Iris Texture, and an Export Eye UV Template button (VaM doesn't expose the pupil texture by default, this toggle enables that).
Reflection
Finer controls over reflection brightness, sharpness, fresnel and environmental reflections.
Eye Scene Reflections (SSR): screen space reflections that reflect the nose, eyelids and eyelashes.
Physical Corneal Dome: the cornea is real geometry with a real silhouette. It retracts under the lids as they close, so it doesn't clip through the lids when they are closed. The shading-only bulge remains as the alternative.
The reflection layer follows eye morphs. A Shell Clearance slider controls the offset if needed.
Tear line
Custom Tear Line exposes the G2F's tear line which VaM doesn't expose by default: a wet line along the lower lid with adjustable reflectivity, fresnel and micro-detail.
Tear Follows the lower lid and can be offset.
Sclera
Procedural Sclera generates the white of the eye on the GPU: corner redness, veins, detail, bumpiness and spacing can be tweaked with sliders.
Sclera Shell Cover hides the hard sclera and iris mesh seam.
Lashes
Tessellated Eyelashes
COMPATIBILITY
Follow Transparency Plugins: basic compatibility for GoingGoingGone. When a body part or group gets hidden by this plugin, DeepSkin 'releases' that area so that it can become transparent. When transparency reaches 0 DeepSkin takes that part back again.
Auto Remove Eye Clothing: automatically removes clothing items that sit above the eyes (with an exception of lashes), so you don't have to manually remove these items from a model when loading up DeepSkin.
Fixed issue where the SSS was floating above the genital area
Fixed capture plugins (VRRenderer and similar) rendering the skin orange in recorded frames.
Fixed VR double vision issue when changing the resolution scale.
OTHER CHANGES
Wetness settings now save with the scene only, no longer with look presets.
Sliders that do nothing while their feature is off now grey out.
Less per-frame work in scenes with mirrors and while recording.
Download the update from the original plugin's page
Comments (6)
how to change lightness of iris? if i not use your plugin then i could do that in vam iris light option, but as plugin is enabled it do not work anymore(though changing colour work) as it took only initial texture and other params from iris tab of vam do not work.
I'm aware of the issue that many sliders in the iris materials tab don't work with the physical cornea active. That issue will be fixed in the next update which will be released either today or tomorrow ๐
This is incredible! Could you make this work with the Alternative Futa plugin? It currently does not. The genital area becomes invisible
That's weird, when I load RunRudolf's AlternativeFuta plugin on a character with DeepSkin it all works fine and nothing disappears... Maybe try turning off "Follow Transparency Plugins" in the main tab. For me it works regardless of that toggle, but it's worth a try
Fantastic work! Finally caved in after seeing previews, absolutely worth it. ๐
I'm glad you like it!
