Character rig improvements are here!
Hey everyone, Blacky here!
On behalf of the entire team, we have some great progress to show off regarding two prominent issues that are now being solved:
Wrist twist and hip/glute deformation.
I know you have all been waiting for this for a very long time, but now it's finally right around the corner.
After a bunch of tests, investigations, and trial-and-error approaches, we now have solid solutions for both issues.
The wrist can now twist without "snapping" back to the other side, allowing for extreme twists.
For the deformations happening around the hip/glute area, we are now introducing what is called DQS (Dual Quaternion Skinning), which is a method used in 3D character animation to make a mesh deform more naturally.
Blender already has this option, known as Preserve Volume on armatures, but it does not export to Unity straight out of the box. So Odes built his own implementation and has now integrated it into the project.
I think the demo video speaks for itself here. 😉
Apart from this, we have a lot more in the making behind the scenes, and I will keep you posted about that throughout the week.
Stay tuned for more announcements coming your way!
Comments (19)
Hips/glute deformation was definitely a big "Achilles Heel" in my opnion (in both FVNE and Yiffalicious), so I'm estatic to see it finally addressed and fixed!
huge
Will this be in the new build?
Yes!
The changes to glute deformation is a godsend. Thank you all!
looking good
The wrist didn't bother me too much, but the glutes did throw off some of my favorite positions. So this is a gonna be great!
Man, this has been a long time coming and finally its here! Thank you very much for this!
Thanks Static! ♥
Im excited to finally get a newer build when this is in the new build
Also when i have the money XD
YEEES!
What’s still missing and what I consider important....are bones in the feet, the paws!!
HUGGEDEEE
thats amazing work! i cant wait to test it out with some poses i have in mind...
Little stuff like this really does matter. This specifically affects the perceived quality of the product, since this game is all about the characters and animation. It's a great thing that this is getting fixed
I'm not a religious man... but hallelujah. Thaaaaaaank goodness y'all are doing GOOD work!! <3 Super excited for this!!
Uh oh, there's been a character I've been working on for a minute and I modified the body to account for this. I wonder what would happen once I load em into the game once this drops, great work btw. Thanks
I’m glad this is being fixed was never like a big issue but always did find it irritating every time you turn the wrist it would essentially break their wrist 😂😂.
