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September 15, 2026

New head - Kangaroo! - WIP

Hey everyone, Dogson and Blacky here!

We've reached the point where it's time for another quick first look at the upcoming head, and as posted internally in the in-app suggestion section, we are working on a kangaroo head!

We hope you like this one! In fact, kangaroos have turned out to be a bit more challenging to define than we initially thought, but we're always up for a good challenge. We also think these lovable herbivores will enhance the roster simply because they are really something special.

We also plan on adding dedicated kangaroo feet and a tail. More about that will be shared another time once those have taken shape.

The part demo will most likely happen alongside Blacky's template demo, so keep your eyes open for when that one drops.

So far, so good on the mesh side.

As a small look behind the scenes, we are also investigating ways to potentially improve the character rig, specifically the driver currently in use on the Unity side of the project. The goal is to make character limbs twisting and turning, for example at the wrists or legs, look more natural and deform less while they are in action.

We can't share any details or real progress just yet, other than saying that the team is currently sorting things out and taking on the task step by step.

Alright, we wish you a nice start to the week, and we'll see you soon!

Dogson & Blacky

Comments (8)

K
Kyal Tyrin · September 18, 2026

is there any way we will get a update to the clouds UI or is that postponed. also are y'all looking into adding some of the suggestion in the suggestion tab before or after the migration?

F
FurryVNE Team · September 18, 2026

A cloud update is definitely something that's on or todo-list. We also try to incorporate suggestions as often as we can. It depends on the current work load.

T
Tarles_Xeno · September 16, 2026

also i almost forgot, its a very small detail but what i wanted to point it out is, to make the tongue option in interactive mode to play with, and also a new map or enable a map that already exist in files to interactive mode.

F
FurryVNE Team · September 17, 2026

Custom map support will be implemented eventually. It was part of our original roadmap, but due to our render pipeline migration having to be postponed, a lot of other tasks got put on hold as well.

T
Tarles_Xeno · September 16, 2026

so you guys are working on the corrective joints for all body types? Thats gonna be awesome to see it.

N
Nathan@Saber-40 · September 16, 2026

I’m looking forward to see the final result. 😊

B
Blair · September 15, 2026

🤔🤔🤔 me smell a new character you all plan to do 😂😂

T
Torch · September 15, 2026

Bruh just when i made the kangaroo jack one too