Weekly progress report
Hello guys! I want to start this report with a question to you, have you seen a photo or video of you and cringed hard? That was me on Saturday replaying v0.1 of the game. I fixed most of it during the week, but still. V0.1 is still there, poseted... For anyone to see. Now for the poll I got the idea and the options, but I just remmembered about it today, so I'm posting it tomorrow.
So aside from that direct attack to my sanity I have good news, of course you can see Erica's second set of clothing. We're waiting for the remake of the original and we're done with Erica for the short term. As as small remminder Sofia and Nicole will have a remake too because the artist who made them ran away with the money and dissapeared, in theory she was going to start with Cata and the new clothing sets for Nicole and Erica on February, so you see why even if he showed up again I wouldn't hire him.
Game wise, the biggest development is I decided that v0.2 won't be the whole second chapter of the game, V0.2 will be half of the second chapter so until Cata joins the team oficiallly, so we'll end up in "to be continued". I think this will be ready by late September, so you don't have to wait that much between updates (And I can correct v0.1). On other dumb news I was bouncing ideas with chatgpt for the style of the new character, I showed it what I had and got a full character sheet so... I got conviced to leave the model as it is due to an AI.
This is the character model, and chat gpt sent me a character that was like 80% Tifa and with some alternative outfits that look like Ada Wong.
Now that wasn't progress, it was an announcement. But I have progress to discuss, since I got that save file for v0.2, I have been testing the new content and it works perfectly until the first free time. I started adding more "car events" where the car moves in the street and then the event picks a random car model and repets the event. I more or less finished the bridge that's the entrance to the mall/dungeon although I still couldn't find something for the exterior of the building. Now for the interior I got 2 maps and the third one is coming fast now that I got the 3d objects and I organized it on my head. The mini dungeon that will show up at the mall it's on the easier side to make. And now I'll be missing the new enemies and more NPCs. I have to actually test the "npc events" that work the same way as the car events but it's a person walking around instead of a car.
This bridge might look simple, but ended up being hard to make and I still need tho make the brick parts to look like an actual building.
To separe stuff a bit I also wanted to talk about the stuff I had to fix from v0.1. The biggest issue was Nicole's "impatience" which is a resoursce she gains each turn that her main damage skill burns. The thing was simple if Nicole has 3 impatiences she won't gain more impatience, but instead it was checking the story progresion and the first firght in the game is when story progresion is around 20, so Nicole never gaines resources. There are a lot more simpler ones and others that more than technicall are artistic. One of the main offenders on the artistic side is the dialogues from MC after talking to Sofia at the begining of the game or scenes that go too fast. The cult leader got some rework too, in the fight when he's below 50% two cultist show up but the obvius strategy for any player is "keep hitting the boss" so the boss had a healing skill, I took away the heal from the boss and added a new enemy type with healing skill, so you have to kill the cultist that show up mid fight.
