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May 8, 2026

Weekly progress report

Hello guys! Test week started, I spend this week really hard at work preparing a version to show it to my friends so there is a massive ammount of fixes. While the test subject enojoy the game (or else) I'll start working on the final area.

As always let's start with the 2D, this on is short. We got Esmeralda's first draft so I'm guessing soon we should be getting her linear, this guy's process should take around 2-3 weeks and we finished week 1, so Esmeralda will be in v0.1. Next Monday I'll have to talk with the guy who will do the other sprites to get at least Kate as soon as posible, since she is the first chracter to show up in v0.2.

Ok, now to my part. I finished fixing most of my 7 page notes from last week and yesterday I got to test again and ended up with 5 pages of mostly new stuff. Among the big fixes is that now Sofia can be rescued, the rescue happens in the last area of the game so now I've got to fix how the characters break into the "dungeon" because I do have the events, but they need a bit of fixing. Other big fix was making Ortega (the other detective) a temporary party member, because due to engine stuff making him act between turns and have him do 0 damage was too much effort for what it was, so now he joins the party for 2 battles and hit like a wet noodle. The rest is a lot of camera work, each time I check the game I realize I need better camera work in another area, the same could be said with sound, I'd say before starting this game I got too lazy with the sound so specially the town feels a bit lifeless, so I'm working on that and it's a bit better.

The new issue I got is that I forgot that I wanted Nicole to be left handed to make her but head with Erica and turns out Erica's combat animations use the left hand too which ended up being prety inconvenient, because turns out every character is right handed or everyone is left handed, so I'll have to find their battle animations and mirror them or find some work around.

In any case the last area is simpler to do, because I already have the enemies and most of the work is regarding the final boss and his fight. So yeah, v0.1 should be in 2-3 weeks and I think 70% of the time will be just polishing the game.