Weekly progress report
Hello guys! This week's report is on Saturday and not because I forgot to post it yesterday we have the first playtest for TCoR! (here). I'm calling this a playtest or v 0.05 because I don't feel like is a proper step, is like half a step and that's why this version won't be public. When v0.1 is ready we'll do it the regular way, but I need more players testing this.
This week in the 2D side, I comisioned the cultist NPC's face and nothing else has moved. I was thinking the cover art would be ready by now so I'll have to check on that artist, I'm going to update the designs for Nicole and Erica's new clothing sets to remmind the character artist that I'm here. So, in the 2D side of things the week has been boring.
Now to the juicy part the playtest! On discord I wrote around Wednesday that the game was more or less ready but I was having a friend coming here to play it and it was the dumbest mess ever, this guy kicked the cables shuting down my pc 3 times, got lost multiple times in game for not reading or the fact that we had to use the closest save I had so he missed stuff. In the end the playtest was a waste of time, but socially it was fun.
Honestly I was feeling like v0.05 was too short until I started writing the small guide, for the first half of the first release I think it's long enough. On the other side the town itself in the mechanicall sense it's too empty, so I'll need to add more hidden items or something along those lines.
When I post these just after the game and just before I feel like they are kind of dull, all the report is "I'm working" or "Check the game" but I guess the game is the important part of it! Other things I want to do in the near future is to get some of these wandering NPCs you see in each town, I was thinking on something like a guy that's clearly the devil, maybe some escatologist or some fortune teller. That would make every town more intersting, but for this weekend I intend to be just lazy.
