Weekly progress report
Hello guys! Sorry for this week delay but I got power and internet issues yesterday (among other things). So this week didn't end being that productive due to a mix of bad luck and me eathing healthy. The healthy part is mostly because the first few days after starting to eat healthy, you are slower in the head and are easily angered but that's behind us.
For TCoR, this week I started adding the corrected version of the animations I showed you a couple weeks back, so now the NPCs look a bit more alive and the zombies act like they should. I started ading more characters like to stop using the same 3 generic NPC I was using for most of the time and I also realized that generic women ended up being on the shorter side (1.50) but the named characters are the intended size, MC is 1.80 for exampe amd Nicole I think it was around 1.70-1.75. I know that because the VROID studio has the heights in the editor so this isn't just some sort of head canon. On the other side I wanted to add certain trees to make it look more like I wanted, in this case it was larches, oaks and araucarias so I bought the assets and only the larches ended up working as I wanted, I'll probably try again since they weren't that expensive. Finally on the 2D side of things, finally the guy who is working on the portraits is about to start the girls and he is going to make all 3 of them toghether. Maybe I should just comision the next batch of girls now to have them ready for v2.
For NBNL, I only managed to get one small scene. Creative jobs do need some more brain power than "Tree looks pretty!!" and my brain got acustomed to my new diet around Thursday. So we should have more game this week.
Sorry for this small and boring report, this wasn't my week. But I hope next week I can have a lot to show.
