Water Ride v1.1 is out! [Changelog]
Water Ride 1.1 is out. The biggest news is that it now works with my Wave Physics mod, so if you have both, any car can drive on top of the real sea waves, up the crests and down into the troughs. Water Ride still works fine on its own too.
What’s new
Modslab Hub support - Water Ride now has its own tab in the hub menu (press G). Mode, the three handling styles, surface, grip, boat handling, effects and records are all there, and the small strip in the corner shows your mode and speed while you’re on the water
Wave Physics support - if you have Wave Physics on, the car rides the sea waves exactly as you see them, in all three modes. In Boat mode the hull tilts with the wave
Twice as fast - in Grip mode a rear-wheel-drive car now gets to about 60 km/h (before it was about 30). Arcade is about 70, Drift about 57, Heavy about 36. Four-wheel-drive cars go even faster
The game’s own water no longer slows down a car that Water Ride is carrying
New key “Water Ride: settings” (unbound by default, Options > Controls > Vehicle)
Fixes
A car that stopped on the water could barely drive off again
A car that went more than about 3 m under water could get stuck down there instead of coming back up
The mod now loads when the game starts
https://www.patreon.com/ML2000/posts/water-ride-v1-1-168038528 (embed)
