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August 7, 2026

Update v1.5 for Traffic Reborn [Changelog]

Good news, friends! The new update for Traffic Reborn (both free and pro) is now available! New interesting features, full adaptation for 0.39.x, and other improvements.


Changelog (both free and PRO)

BeamNG 0.39 compatibility:

- Rebuilt the traffic spawn call for the reworked 0.39 engine API. On 0.39 the old call failed silently: traffic still appeared, but vehicle presets, intensity limits and police in traffic all stopped working with no error shown. If you updated the game, this is the fix you need.

- Police in Traffic works again on 0.39 and None / Some / Lots are meaningfully different once more.

- Custom and filtered vehicle pools now get police mixed in properly.

- One build runs on both 0.39 and 0.38, so nothing breaks for players who have not updated.

Fixed: the AI could steal your own car:

- If you stepped out on foot while traffic was running, the AI could take over the car you just left and drive off with it. Fixed. Leaving your car now also switches its AI off and keeps it off, so it stays exactly where you parked it.

- The "Abandon" and "Re-arm" exit modes of Takeover are unaffected and still work as before.

Escalation is now free for everyone:

- The whole Most Wanted set that was Pro in 1.4 moves to the free edition: wanted levels 4 and 5, escalation profiles (Mild, Aggressive, Relentless), automatic roadblocks, spike strips that deflate tires, reinforcements and the pursuit summary.

Other:

- New low poly police helicopter as the lead air unit, replacing the placeholder drone. It carries the searchlight, with the small drones flying escort.

- Pursuit HUD reworked: clearer wording and a proper progress bar.


PRO Only changes

Police Mode - play as the cop:

- Turn yourself into a pursuing officer. Flag the nearest traffic car as a suspect and chase it down. Your car becomes the police unit, the suspect actually flees, and the engine's police system backs you up.

- Arrest by stopping the suspect and holding still next to it for three seconds, or press Bust for an instant arrest when you are close. A rolled over suspect counts as a takedown and can be arrested too.

- Next Suspect Auto: after each arrest the next nearest car is flagged automatically, so a shift keeps rolling. Can be switched off.

- Two bindable keys for chase and bust, so you do not have to open the radial mid pursuit.

Route arrows to the suspect:

- Red arrows are drawn along the road to the suspect and follow it as it moves.

- If the suspect goes off road and no sensible road route exists, the arrows are hidden instead of pointing you the wrong way, and the HUD shows the distance and direction to the suspect instead.

Dispatch radio:

- Police radio callouts during a pursuit: suspect fleeing, heading updates every few seconds, roadblock deployed, arrest made, suspect escaped. Pure atmosphere, no gameplay effect, and it can be switched off.

Scenarios:

- Five one click traffic setups, each bundling intensity, vehicle pool, driving behaviour and police presence: Rush Hour, Night Chase, Convoy, Wasteland, Sunday Drive. These are setups you pick and they stay put, not random events.

Notoriety:

- Escaping a serious chase builds a reputation that is saved between sessions. The higher it climbs, the more police respond when traffic spawns. Can be switched off or reset.

https://www.patreon.com/ML2000/posts/traffic-reborn-1-160646055 (embed)