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July 27, 2026

Update v2.1 for Random Events is now available!

An interface release. 2.0 added a lot of depth you could not actually see: your rank, what was running, what each setting did. 2.1 surfaces all of it, and starts cleaning up vehicle placement.


NEW - INTERFACE

- Tabs. The app is split into Events, Active, Setup, Track Record and Almanac, so the settings are no longer buried under 75 event rows.

- Active events. A live list of everything running: which way it is and how far, a one-click teleport to it, remove one, or clear them all.

- Nearby events. The compact panel now shows nearby scenes with a direction arrow and distance, so you can actually find what spawned.

- Track Record. Your rank, progress to the next one, lifetime Good deeds and Events joined, how many of the 75 events you have met, and the full rank ladder.

- Almanac. A catalogue of every event with its description, category and FPS-load, ticking each one off the first time you meet it.

- Working help. The "?" markers now actually show their explanation in game - hover, or click to pin it open. The old ones relied on browser tooltips, which the game interface never displays.

- Welcome card on first run, and a "?" button to bring it back.

- Low-End preset. One click disables the heaviest events, caps the world at four events at once, and makes sure the reuse pool and hibernation are on.

- Backup / share setup. Export your whole configuration as text to keep or send, and import one back.

- Warm up and the master switch now sit above the tabs, reachable from every page.


IMPROVED - VEHICLE PLACEMENT

- Events that drive a route now set off the same way YOU are travelling, instead of picking a direction at random and half the time driving away up the opposite side of the road.

- Convoys (escorts, motorcades, cruises, emergency runs, jams) are now laid out along the road's real shape. They used to be placed along a straight line at a single height, so on a bend or a slope the trailing cars ended up off the road.

- Lane and shoulder offsets now scale with the actual road width, so narrow rural and off-road tracks no longer push cars off the edge.

- Police chase no longer spawns its fugitive facing a random direction.


KNOWN ISSUE

- Vehicle placement is better but not finished: on some roads - tight bends, junctions, and maps whose road data reports an unusually narrow road - vehicles can still spawn at an awkward angle or too close to the edge. A full rework is the main job for 2.2.

https://www.patreon.com/ML2000/posts/random-events-v2-159406584 (embed)