24hr Early Access - Clockwork Games and Time Loops
Hello! This video is about games that work on clockwork schedules - often with Groundhog Day-style time loops. Let's talk about the unique advantages of such games, and start a conversation about how other games could benefit from a similar approach.
Clockwork Games and Time Loops | Game Maker's Toolkit (YouTube)
Comments (5)
Does this have spoilers for Outer Wilds?
I'm not entirely sure if you'd classify it as a clockwork game specifically, but one such game that emphasizes timed quests that you can miss (without involving timeloops) is Pathologic 2. And really, the potential of missing quests and not being 'perfect' is a large intended part of the experience. As a doctor trying to cure a plague you also need to keep track of your own needs, and between that and getting around the town, you quite often miss events and story beats, even main story beats. The narrative design is quite genius though, in that you can miss a large variety of events but the story is crafted in such a way as to not be confusing even with missing elements. In the end, it results in a stressful and bleak, yet also ultimately rewarding, experience.
So I guess life simulations like Animal Crossing don't count in your definition of clockwork games?
any reason you have an intro at the start of the video and one at 5 minutes in or is that just an editing fluke?
It's a time loop!
