💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Making Games Better for Players with Motor Disabilities | Designing for Disability
October 10, 2018

Making Games Better for Players with Motor Disabilities | Designing for Disability

Hello! Back to Designing for Disability, this week. This time we're looking at options and design choices that will help out players with physical disabilities.

I got lots of help from disabled players and accessibility advocates. Hopefully I did the topic justice! Next episode is on cognitive disabilities like motion sickness. It will probably be the most challenging one to get right.

After that, I might do a final wrap-up episode that answers some common myths about accessibility issues. 

Making Games Better for Players with Motor Disabilities | Designing for Disability (YouTube)

Comments (5)

P
Parachuting Turtle · October 13, 2018

I have a recommendation for the Unity gamedevs around who want to make remappable controls for all sorts of input devices: <a href="https://sophieh.itch.io/sinput" rel="nofollow noopener" target="_blank">https://sophieh.itch.io/sinput</a>

M
Matt Hauke · October 12, 2018

I really enjoyed this video, Mark – the research and attention to detail was great! I think it's such an important subject which is so often overlooked. Games should be for everyone after all. Looking forward to more of this series.

s
sukka · October 12, 2018

you really are the greatest thing to happen to the internet & gaming community, especially for using your voice and platform for this! thank you so, so much!

D
Dallon Feldner · October 11, 2018

Have you considered building a sort of checklist ordered by most impactful? As a hobbyist dev I can't really afford to put all of these options in all of my games but I'd love to have a list I can reference so I know I'm not forgetting anything simple that would make a big difference.

B
Brian Smith · October 10, 2018

Can't thank you enough for making this. I can't blame developers for not thinking of a lot of these things, so bringing awareness is the biggest step.