How to keep players engaged (without being evil about it)
Hello! Here's your new episode, on different ways games can keep your attention and engagement until the credits roll.
Next up is either the co-op video or the return of Boss Keys.
Sorry about the delay on this one. I've made 2018 a year to really focus some more time on my real life (after dedicating so many of the previous ones to GMTK). I'm moving house, starting a new relationship, and things like that. So I thank you for your patience while I readjust. GMTK will always be my passion and my priority, but I might be a little slow at the moment.
Comments (10)
Really nice editing on this one Mark! Especially the transition into Titanfall 2 for Pacing
Thanks, I like it when people notice the little touches :P
Awesome video and I love your run down of ways games "completely hijack your brain" and dismissal of such tactics and unethical. There's a lot of game design out there that takes BF Skinner as a hero rather than a villain.
Awesome!!
Thanks for the update
Heat Signature was one of the most engaging games I've played in a long time, I think because even after having played for a long time and really having a feel for the systems, it can still surprise me with situations / combinations I've never encountered before. Another one is maybe Dishonored 2 which I just couldn't stop playing even after I was bored to death with its missions and exhausted the possibilities its systems provide (not to mention being annoyed by some design choices here and there), simply because I found the atmosphere of Karnaca so engrossing I didn't want to leave. This was yet another great video, super well done!
Congrats on new house and relationship. It is good to keep your priorities straight and don’t let the thing you love negatively effect other aspects of your life.
This is probably one of your most necessary videos, Mark. Amazing job! Also keen on a video talking about the insidious psychological tricks out there.
I actually would love to see a video about the psychological stuff you mention earlier, but i guess the doesn't really fit into a " Game Maker's toolkit"
Have a look at the ExtraCredits youtube channel, they've done a bunch of videos on shady design practices that are well worth watching. (Mark, I hope you don't mind me sending your viewers elsewhere :P But I'm pretty sure EC sent me your way, so I figure it's only fair)
