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The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys
January 18, 2018

The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys

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19 months, 16 games, 13 videos, and 130 dungeons later, and we finally finish our breakdown of the dungeons in the Zelda series, by looking at 2017's The Legend of Zelda: Breath of the Wild. 

And now I don't want to even think about Zelda dungeons for a looooong while! 

The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys (YouTube)

Comments (18)

J
Jerome Zenker · September 8, 2019

I am so bold, now after over a year and a half, to ask if a summary will ever come? Sorry :'D Thanks for the great content!

J
Justin · January 19, 2018

Crazy amount of work and dedication. Thanks for it all, Mark! Side question, anywhere where the music for this episode is listed? I love some of the tracks you used.

K
King Cockroach · January 19, 2018

This was great! I completely agree with your points here. I hope Nintendo will take what they learned and give us a new open-world Zelda with a more traditional dungeon experience. Looking forward to Boss Keys season 2.

S
Surrog · January 19, 2018

Awesome series ! How do you plan handle the next Zelda game ? I wouldn't be surprise that it may come quicker than BotW, as Nintendo can reuse the same game engine.

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Game Maker's Toolkit (GMTK) · January 19, 2018

I don't think I'll be able to avoid analysing them after all this, so I might as well make a video!

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Zach Stasz · January 19, 2018

Great work Mark! Very interesting that BotW seemingly gave you exactly what you wanted, real time puzzle boxes. However, over the course of these dungeon videos you appreciated more than just the gameplay. You started thinking about art design, enemy encounters, and the emotional journey of the player. I think the reason BotW's Devine Beasts fell a bit flat for me where the reasons you mentioned (same art/music/boss). Variety would have been nice. The best Zelda games have all types of dungeons (Lock and Key, Puzzle, Gauntlet). Once again, great work!

A
Alex H Johnstone · January 18, 2018

Write a text book! Do it! I have so many students who would dig a book on Zelda dungeon design. Maybe partner up with a developer who can add a little more the "practical application" aspect.

R
Richard Stafford · January 18, 2018

Thank you Mark! This was the series where I discovered your channel, and I adored the in depth look. I dabbled around with your other stuff while I waited for new episodes to go up, and next thing you know I'm a patreon, helping you to continue this awesome work. Thanks!

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Patrick larsson · January 18, 2018

🎉Congratulations🎉 it has been a really long Journey.🛤 making a project Like This would have Taken me Years 🕰, and you have done so much more this year too.... 🤯 again Congratulation with your crowning achievement 👑

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Josh Foreman · January 18, 2018

Congrats on completing this series! Serious respect for sticking with it. (I'm also pleased due to slight obsessive-compulsion)

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Giles Armstrong · January 18, 2018

Great stuff, as ever. ^_^

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Punzai · January 18, 2018

Amazing work! Can't wait for Series 2!

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Luis Pérez · January 18, 2018

Great episode, awesome way to finish the season Mark! Hope you tackle the Metroidvania genre, there's enough unique titles that would make for something quite interesting

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Gabriel Henrique Dalposso · January 18, 2018

This end was veery nicely done. Can't wait for season 2!

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Rich Stoehr · January 18, 2018

Well done, Mark - you made it! Really good work, I'm looking forward to seeing what you do with a season 2.

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Greg Teiger · January 18, 2018

Phenomenal series and effort. Loved it

S
Senerio · January 18, 2018

Great series Mark. I really really enjoyed it.

J
Jon Cordeiro · January 18, 2018

Congrats on making it through to the end Mark!