PROGRESS REPORT #156
Hello everyone, welcome to the 156th progress report!
Event renders are 99% done as I'm writing this progress report.
The 3 loops I was still working on during the last dev cycle were finalized, rendered and implemented, and I had started work on the last event to be added in parallel. In my infinite wisdom I decided I'd try a new technique for that last scene, but in the end I wasn't able to make it work. It was for only one render and the scene works without it, and now, as the deadline for the update approaches, I don't have time to do enough research to make it work anyway.
On top of those renders, there are several miscellaneous renders that still need to be made.
Right now, as of yesterday, I've been working on music and sound. I'm making good progress, and I would say I'm about 50% done. Then, I'm scheduled to work on implementing the gallery entries, and then, a last pass on the text. After that it's testing, bugfixing, and release. And since the game works (as in, functions) without them, I'm saving the leftover renders for last. So, full disclosure: the alpha version of 0.6 MIGHT release with a couple (no more than 2 or 3) missing renders. Of course, I'll let you know when the time comes if it is indeed the case, and I'll rush my ass off so it's not the case.
That's about it for today's progress section. Remember to vote for today's special render poll (once I publish it)! Little heads up though: this month is especially busy, so the render will be published towards the end of the month, exceptionally. Sorry for the inconvenience.
See you soon! :)
Comments (4)
Slowly starting to look like I might have something to play around my birthday in 3 weeks ;) Looking forward to the update.
You might :)
cant wait
Looking forward :-)
