PROGRESS REPORT #154
Hello everyone, welcome to the 154th progress report!
Things have been progressing greately lately, and I resumed doing art yesterday evening. Almost all events have been implemented, bugs have been found and corrected, and a bunch of polish has been brought to the game and code.
Not everything is done and I still have some tasks left to do, but they're pretty minor and can wait until I've finished the leftover renders.
In other news, I've been getting more and more PC scares, lately. As in my PC failing to turn on in different ways, and having to do power resets to get it to boot. I don't want to alarm you or anything, I'm letting you know I might be developmently incapaticated for a few days in an unknown amount of time. I save my files and code regularly, so don't worry about that. Right now, my biggest hope is that all that happens after 0.6 is released ^^'
Other than that, I brought a small improvement to Alice's model. It occured to me after releasing the latest special render that Alice's PP was very smooth. Now, for context, the PP I use (futalicious) comes with normal maps to make the PP look more "veiny" and give it more volume. I didn't use them when I first made Alice's character because whenever I saw those maps be used the veins looked stretched and kinda low-res, as the futalicious and dicktator models tend to be used in a way that they are end up quite large (and that's how I use it myself).
Anyway, on some light setups and especially on Blender, that smoothness from the lack of a normal map makes the PP look unnaturally smooth, so I had to bite the bullet and add some detail to Alice's PP. I selected a map that I believe does look kinda cool, so all is good in the end! I prepared 2 before/afters, so check Discord out if you wanna see 'em (adults only!).
That's about all I have for you today. I'm at that point in development where work kinda ramps up, but that also means we're at the home stretch! I can't wait to be done with that update, to be honest. It's been a long time coming.
On those words, I say bye bye to you! Have a good weekend!
Comments (1)
check your power supply. that might be the issue
