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April 19, 2018

First News About Beta 0.1!

Hey guys, Siren here with the first update after the Alpha Release!

For the most part, everything went smooth with the Alpha build.  There were some combat issues that I'm currently getting sorted out but most complaints were mainly about resource scarcity which I was expecting (more on that later)

Anyways, let's get into the meat of this update!


== Release Info ==

In case you weren't aware, I currently develop two separate titles; Town of Passion and Zombie's Retreat.  ZR was created as a compliment to ToP because of the way the development cycle works.

In short, I'm expecting the first Beta release to be in early June!  I'm thinking an update every ~1.5-2 months will be the norm.*  

This allows me to keep a constant stream of art commissions going for both titles while giving them enough time to finish them.  It also works to give me a short break with each game to brainstorm and come up with the focus for the next update.


== 0.1 Details ==

0.1 will add a few notable features including a brand new character!  Her design is done so I will drop that soon for Patrons!  It will add a few more quests as well as other ways to gather resources (not through salvaging).

I know a common complaint was the salvage points respawning after 2 days but that is intentional.  I plan to create a number of ways to gather resources so salvaging isn't the core way to get materials.  It'll be just ONE of the many ways.  

Many of these new methods will be less RNG dependent as well.  No worries about not finding water and being screwed (although if you examine a trashcan outside of the mess hall, you may buy yourself some time >_>)


== New Tier Coming Soon! ==

Like my Town of Passion tier, I want to do a new tier that serves as an early Beta test.  It grants Patrons a minimum 3 day early release time frame to help test the build and make sure it's stable.  

3 days (usually) gives me enough time to correct glitches that are found and doesn't feel like a terribly unfair early release period for those who can't or don't wish to pledge in that tier.  It also helps minimize the possibility of releasing a build to the public with a severe sequence break or game breaking bug.

I'm not totally sure when I'll launch that tier but it will likely be closer to 0.1's release.  Stay tuned!


====


That's about all for this update!  

Thank you to all of the new patrons for your guys' support!  The amount of attention this game received for the Alpha release was pretty incredible so I'm extra determined to make Zombie's Retreat the best it can be!  I'm excited for what the future brings!

-Siren

Comments (12)

f
francisco a arroyo · May 14, 2018

how do i play it bc when i download it just open chrom and downloads again need help plz???

R
RenatoSs · May 16, 2018

not sure what to say, because it should be pretty straightforward. download the game (archive) from the Mega, link posted on this page, take out the files inside the archive and play the game.

E
ExxxPlay Games · May 8, 2018

I'm in admiration. This is a great job!

3
370975151 · May 7, 2018

I tried APlha 1.0 and I think it's very like AZL(aka A Zombie's Life) from Nergal's Nest, It's almost like a remake of AZL to me. Any connection between the two games ?

R
RenatoSs · May 7, 2018

Hi. If you take some time and read all the announcements, posted on this page, probably you will get a lot of info.To keep it short, it might look like AZL because the art is done by the same artist and it was inspired by that game.

尹
尹奔 · April 20, 2018

以前就喜欢这游戏 求别烂尾。

B
Brontanius · April 20, 2018

Here are my thoughts on this game: I see a lot of inspirations from another game which i bloody loved and thank you for making a game in the same genre/vein. Love the animations and the fact that the text changes as you do more of the same scenes, i personally don't mind still arts but i feel animations are far better. I do feel that the scenes need better pacing, maybe do quests in later versions to unlock them but that is for a far later time, getting that content in and balancing it at a later time is a great method. For the current version, i find the resources a bit iffy but you can easily balance them, water is probably the biggest one that is rng but you also implemented the wood chopping,fishing and scrap metal saw to balance the important ones out which is GREAT. I really like the fact that you can name the characters and set their roles too at the start, I rarely if ever see that option. Now the only main issue I have is the combat. It is likely to change, i know that but i should point it out. Due to the resource management aspect, there has to be alternate ways to fight and I don't think dumpster diving for ammo is all that viable. In this current version there is literally no point to fighting as well. You can take a companion with you and the zombs will aggro but won't do damage, AKA GOD MODE.

B
Brontanius · April 20, 2018

All in all, meh, pretty decent, instascribd for this page.

T
Tosk · April 19, 2018

I'm really excited for this game.

m
mike · April 19, 2018

Nice

R
Raccoue · April 19, 2018

How about town of pasion? '-'

S
Siren's Domain · April 20, 2018

Art is roughly 50% done so I'm holding back on a release date so I don't want to announce a date too soon or too late. Hopefully I'll have an accurate timeline soon for you! =)