(Deleted AlphaV2)
I didn't want to delete this post since there's meaningful feedback in the comments so I edited the post. Patreon is requiring me to place a link here so I just slapped the itchio page >_>
Anyways- I took down AlphaV2 because, unfortunately, the tested changes actually break the game further.
-Disabling the key plugin that causes some users to not be able to play also disables the crafting features so items were completely free.
-Zombie softlock bug occasionally persists. A zombie will touch you and the game will freeze forcing you to close out.
It's pretty clear to me that I've got to look back and completely revise the system for how zombies damage the player because the current method is not particularly liked by RPG Maker. Since the original Alpha build is at least playable, we'll leave it at that version until Beta 0.1!
With Beta 0.1, I will be looking at a lot of the feedback and making some adjustments as well as adding more content so stay tuned!
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On a side note, thank you guys so much for your support! We already hit the initial Patreon goal which is incredible! I definitely was not expecting so much interest and excitement for Zombie's Retreat! Assuming the AlphaV2 goes smooth, I will start teasing content for the first Beta release in the upcoming weeks!
See you guys soon!
Comments (16)
請問贊助的功能是永久的嗎
tried the game v2 downloaded of itchio yesterday and reporting the zombies are innofensive one hit me but after that the can come an block the way but they do not harm and i did the sis things but just foud 5 scrap metal and after 8 days in game collecting resources just no more metal just gave up
very good game. i love zombie's retreat.
So are you going to set a new support goal?
ok thank you !
Oh mate, u just fix my bug with that "undefined is not a..." . Thanks, but will i be able to play the next update? or i will have the same problem like before? sry if im bad at eng...
Unfortunately disabling the plugin causing that broke other parts of the game so I have to re-enable it for now. I now know that it's the specific plugin causing the problem so I'm going to try looking into it and seeing if I can tweak it.
Hello Siren, good job for this alpha of AZR, I wondered if in your game you plan of other group of survivor (hostile or not)? And survivor saved will be just woman or also man(people)? I really liked this alpha the game play is good, a little bit fast intro and I have to meet friendly zombie for the first time in a game lol^^ (sorry for my English I am French I have of to use a tranlator )
Hey! No men will be saved but yes, not everyone will be very friendly towards you. I don't want to reveal too much but do know there will be some opposition!
Hi, this will be the first time I post anything towards your page! I was going to give it when the Alpha was released, but things happened... So I am going to give it here to you. Just know it is a review, the previous is alright for me with no bugs found. :D First off, I like the premise. I do, my "precious first time" (just kidding) was not great as my looting did not bear fruit a single carrot (not a fruit), so it was game over for me first time, but apart from that, it is cool! *thumbs up* I find the opening a little short, where it is arrive, look around briefly, get attacked, tutorial over. Maybe a little more dialogue or being able to explore a little more when more areas open up? Game play, the looting to exploring does peak my interest, although the Hatchet and Fishing Rod maybe requires additional input? Again, I have not checked the Alpha V2 if that has been looked into. The Hatchet only gives 2 scraps of Wood, quick makes 50% production cost of this tool, and the Fishing is not there (at least for me?), maybe not implemented yet? Perhaps the fishing can be improved (chance wise) with another character being around or over time getting fish increases the chance to get a fish? Lastly for characters, I like both of them, I do (sadly there is a but here) however Rachel's part feels a little rushed at the moment from her first scene to the last scene. Perhaps more dialogue or more Main Quests before that final scene? Also, on a side note, it would be cool to get more backstory for these characters (and the MC by the way) as the relationship between them. This can be for future builds obviously. :D This is my thoughts on your new side game Siren. Congrats on that milestone too!!! Hope to be surprised for cool future updates and builds! Kind Regards DraculLair Vania
I could get fish from fishing in V1. you need to buy the thing and near the river you will see a circle where you could start fishing.
For the mess hall if you go straight to the trash can and alert the zombies, they can surround you and then you cant move out of there and locking the game.Yes you can shoot them if you have a girl with you so you can move to the south facing zombie to escape. But if no ammo then ya game over. Small insight for the future.
Are they not harming you? That should have been fixed with the Alpha V2. The original Alpha, Zombies would go friendly after dealing 1 damage. If you're just talking about getting trapped while searching, that's not unintended. Best to clear out indoor spots before looting!
:D CHEERS (c)
Also- there were a bunch of funny comments in regards to friendly zombies. I'm sure they won't ALL be violent ;)
OK, now I NEED to see a sexy scene with a hot ScarlettAnn-drawn zombie girl. [Emphasis on LIVING dead, of the "can form complete sentences" variety.]
