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GCODE ⏐ PART 04 ⏐ Rhino and Grasshopper.3dm 616.5 KB
GCODE ⏐ PART 04 ⏐ Rhino and Grasshopper.gh 170.3 KB
P4_ANIMATION_WEAVE_BASIC.blend 786.1 MB
P4_ANIMATION_WEAVE_BASIC_static weave (lighter file).blend 85.7 MB
February 23, 2026

GCODE ⏐ PART 04 ⏐ Rhino and Grasshopper

Welcome back to Part 4! In the previous session, we bypassed the standard slicer to unlock total design freedom through custom G-code. This week we move from the logic to the lens, to create stunning visuals!

In this episode, we are setting up our Animation Engine. We’ll be using the same G-code coordinates to drive a sequential export system, allowing us to record a 'breathing' pattern transformation of our design frame-by-frame. The Blender source files are now included in the downloads for all the 3D artists in the group. Let me know are you enjoying the rendering side of the process as well?

Next week, we’ll be looking at new patterns! We'll go through new ways to unlock unexplored design options and be able to apply these to a variety of shapes.

📚 Extra Resources (Blender Sequence OBJ import): https://blenderartists.org/t/stop-motion-obj-for-blender-4-x-obj-stl-ply-sequence-importer-v2-3-0/670105