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Thundercats mockup timelapse
Dec 10, 2018 0
How to make a bullet-hell SHMUP in 3 days
This is a post-mortem and game design analysis of my Ludum Dare game “FuseCell” made in 3 days with a competition theme of “Running out of Power” Getting Inspired As soon as the theme “Running out of Power” was announced, I knew I wanted the experience my players get to not be one of limitations. Ru
Aug 12, 2017 0 2011
Girl Cave poster - making of
May 30, 2017 0

