March 18, 2015
Making a 2.5D dungeon
Old school 2.5D dungeon like Eye of the Beholder and Dungeon Master, but at half the size.These few wall panels along with a few front-facing walls are remarkably flexible and with a bit of variation can be used to represent a whole dungeon.
Darkness doubles as atmospheric perspective and an illusion of unexplored space. It also lets gamedevs get away with making assets for only 4-5 tiles ahead instead of infinite LOD.
Feel free to ask stuff, and as always, check out the attached .gif
Thanks for being here, and thanks to new patrons <3
