Kinky Studio - Devlog 001
The Project
Kinkystudio is a sandbox game where you can tie up, bind, and restrain women to take pictures. The goal isn't to create something revolutionary but rather to establish the mechanics that will be used in future games. This Kinky Studio serves as a foundational platform for developing all the necessary mechanics and getting familiar with the rigs and other aspects.
Current State
Currently, the basic mechanics are in place! The global interaction system is mostly functional. I'm focusing heavily on facial expressions to create more natural reactions. While working with this rig isn't easy, I’m becoming more adept at it and anticipate further refinements as development progresses.
In this version, there's only one avatar, but the systems are designed to be reusable for multiple avatars without significant adjustments. The screenshots produced are of very high quality, ensuring that they look great regardless of computer power.
Roadmap
Better Face Expressions: Enhancing facial animation and reaction.
Add More Gear: Incorporating additional accessories such as gags, blindfolds, cuffs, etc.
More Animations: Adding body animations like struggling and more expressive face movements.
Enhanced Picture Controls: Offering more control over picture snapping (zoom, expression, etc).
Particle Effects: Exploring with particles to add drool effects around the mouth.
Soft Gag Feel: Experimenting with rigged gags for a softer feel and skin deformation on contact.
More Body Restraints: Introducing additional ways to restrain bodies.
New Avatars: Adding more avatar options.
Clothing Options: Expanding clothing variety.
Final Words
There’s still much to do! The alpha is not yet available, but I plan to release it soon. I’m currently deciding on the best platform (Patreon, Discord, Deviant Art... ) for its release for alpha tester. Initially, the alpha will be a free game. A Patreon is already set up if you’d like to support my work and speed up development. Once I have enough building blocks and systems in place, I’ll move on to future games (aiming around mid-2026). For now, I’m focusing on creating a solid foundation for Kinky Studio as a small, user-friendly sandbox game.
Here are the pictures taken from the video:
